Super Mario Galaxy 2: Difference between revisions

no edit summary
(5.0 fixed issues clean-up)
No edit summary
Line 12: Line 12:


'''''Super Mario Galaxy 2''''' is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to ''[[Super Mario Galaxy]]''. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the ''Mario'' series, after ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Mario Galaxy]]''.
'''''Super Mario Galaxy 2''''' is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to ''[[Super Mario Galaxy]]''. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the ''Mario'' series, after ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Mario Galaxy]]''.
== Emulation Information ==
=== Language Region Mismatch ===
The Wii language setting must match an acceptable language for the region of this title being played: Japanese for SB4J; Korean for SB4K; English, Spanish or French for SB4E; English, French, German, Italian, or Spanish for SB4P; and Traditional Chinese for SB4W. Due to region checking built into the game, if an unacceptable language is set emulation hangs.


== Problems ==
== Problems ==
Line 23: Line 27:
=== Yoshi Not Eating Items In Direct3D 12 Mode ===
=== Yoshi Not Eating Items In Direct3D 12 Mode ===
In D3D12 the red circle around edible items sometimes doesn't appear. Using a savestate and restarting the emulation fixes it temporarily.  
In D3D12 the red circle around edible items sometimes doesn't appear. Using a savestate and restarting the emulation fixes it temporarily.  
== Emulation Information ==
=== Language Region Mismatch ===
The Wii language setting must match an acceptable language for the region of this title being played: Japanese for SB4J; Korean for SB4K; English, Spanish or French for SB4E; English, French, German, Italian, or Spanish for SB4P; and Traditional Chinese for SB4W. Due to region checking built into the game, if an unacceptable language is set emulation hangs.


== Config ==
== Config ==