Super Mario Galaxy 2: Difference between revisions

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various adjustments
m (various adjustments)
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|platforms    = [[Wii]]
|platforms    = [[Wii]]
|input        = Wii Remote, Nunchuk
|input        = Wii Remote, Nunchuk
|compatibility = {{RatingsWii|name=Super Mario Galaxy}}}}
}}


'''''Super Mario Galaxy 2''''' is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to ''[[Super Mario Galaxy]]''. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the ''Mario'' series, after ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Mario Galaxy]]''.
'''''Super Mario Galaxy 2''''' is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to ''[[Super Mario Galaxy]]''. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the ''Mario'' series, after ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Mario Galaxy]]''.
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*ATI cards with anti-aliasing options enabled
*ATI cards with anti-aliasing options enabled


Use the DX9or DX11 plug-in to avoid such.
Use the DX9 or DX11 plug-in to avoid such.


===Music Cuts Out===
===Music Cuts Out===
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== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom 2 x4 @ 3.7GHz|GPU=ATI Radeon HD 5770 1GB|result=[http://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=}}
{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom 2 x4 @ 3.7GHz|GPU=ATI Radeon HD 5770 1GB|result=[http://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=}}
{{Test Entry|revision=7411|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E5300 @ 2.6GHz|GPU=ATI Radeon HD 3650 256MB|result=Perfect,30~60VPS|tester=}}
{{Test Entry|revision=7411|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E5300 @ 2.6GHz|GPU=ATI Radeon HD 3650 256MB|result=Perfect,30~60VPS|tester=}}
{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dual-Core E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450 1GB|result=Perfect with DX11 Plug-in faster than DX9 in this game,25~50FPS,disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance |tester=Markon89}}
{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dual-Core E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450 1GB|result=Perfect with DX11 Plug-in faster than DX9 in this game, 25~50FPS, disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance|tester=Markon89}}
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E8400 @ 3.6GHz|GPU=nVidia GeForce 8800 GT 512MB|result=Perfect with DX9,30-60 FPS |tester=LynxOfTime}}
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E8400 @ 3.6GHz|GPU=nVidia GeForce 8800 GT 512MB|result=Perfect with DX9,30-60 FPS |tester=LynxOfTime}}
{{Test Entry|revision=7533|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 3000+ @ 2GHz|GPU=nVidia GeForce 560 TI 1GB|result=Visually fine, 50% speed on D3D9 with fog off |tester=Hasney}}
{{Test Entry|revision=7533|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 3000+ @ 2GHz|GPU=nVidia GeForce 560 TI 1GB|result=Visually fine, 50% speed on D3D9 with fog off |tester=Hasney}}
{{Test Entry|revision=7612|OS=Windows 7 x64|CPU=Intel Core-I7 2600K @ 4GHz|GPU=nVidia GeForce GTX 570 1280MB|result=Perfect with DX11,  55-60 FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}}
{{Test Entry|revision=7612|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 4GHz|GPU=nVidia GeForce GTX 570 1280MB|result=Perfect with DX11,  55-60 FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}}
{{Test Entry|revision=7671|OS=Windows7 x64|CPU=Intel Core-I7 930 @ 4GHz|GPU=nVidia GeForce GTX 470 1280MB|result=Perfect in most areas while using DX11, 60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 4x Anti Aliasing, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Sometimes shadows/outlines are not rendered properly.|tester=}}
{{Test Entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7 930 @ 4GHz|GPU=nVidia GeForce GTX 470 1280MB|result=Perfect in most areas while using DX11, 60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 4x Anti Aliasing, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Sometimes shadows/outlines are not rendered properly.|tester=}}
{{Test Entry|revision=7504|OS=Windows 7 x64|CPU=Intel Core-I3 @ 3.07GHz|GPU=nVidia GeForce 9500 GT|result=Perfect in most areas 40-60 fps|tester=}}
{{Test Entry|revision=7504|OS=Windows 7 x64|CPU=Intel Core i3 @ 3.07GHz|GPU=nVidia GeForce 9500 GT|result=Perfect in most areas 40-60 fps|tester=}}
|}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==