Super Paper Mario: Difference between revisions

Well, after more testing, found that the Z-Order glitch occur only in DirectX backends...
(Version Compat: Definitely not 4 stars before bounding box was added as it had tons of problems before that. After bounding box was added it was better but not perfect. Setting the 5 star point to 3.5.)
(Well, after more testing, found that the Z-Order glitch occur only in DirectX backends...)
Line 20: Line 20:


=== Z-Order Glitch ===
=== Z-Order Glitch ===
Heart Container sprites are not ordered appropriately and layer on top of the screen.
Heart Container sprites are not ordered appropriately and layer on top of the screen. To prevent this, use the OpenGL video backend.
{{Image|R8PE01-1.png|Z-Order issue with heart containers|br}}
{{Image|R8PE01-1.png|Z-Order issue with heart containers}}
{{Image|R8PE01-1_correct.png|Proper emulation|br}}
 
== Configuration ==
== Configuration ==
{{Config
{{Config
|efbcopy               = RAM
|gfxbackend        = OpenGL
|efbcopynotes         = Needed for proper transitions
|gfxbackendnotes    = Other backends causes Z-Order issues with heart containers
|boundingbox           = On
|efbcopy           = RAM
|boundingboxnotes     = Fixes graphical issues with the pal pill and in some scenes with lot of characters appearing onscreen at the same time
|efbcopynotes       = Needed for proper transitions
|boundingbox       = On
|boundingboxnotes   = Fixes graphical issues with the pal pill and in some scenes with lot of characters appearing onscreen at the same time
}}
}}