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Progress Continues
We've already had 21555 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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SahilGagrai (talk | contribs) |
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{{testing/entry|revision=4.0-9281|OS=Windows 10|CPU=Intel Core i7-4770k @ 4.2GHz|GPU=NVIDIA GeForce GTX 960|result=60FPS steady but doesn't make it through the intro (Tried OGL/DX11/DX12 with same result)|tester=yuGmooDehT}} | {{testing/entry|revision=4.0-9281|OS=Windows 10|CPU=Intel Core i7-4770k @ 4.2GHz|GPU=NVIDIA GeForce GTX 960|result=60FPS steady but doesn't make it through the intro (Tried OGL/DX11/DX12 with same result)|tester=yuGmooDehT}} | ||
{{testing/entry|revision=5.0-266|OS=Windows 10|CPU=Intel Core i7-5820K|GPU=NVIDIA GeForce GTX 960|result=DX12 runs at 60 FPS in 4k but suffers some minor drops when flipping.Suffers major drops in the elevators at the beginning,|tester=Brimaster2000}} | {{testing/entry|revision=5.0-266|OS=Windows 10|CPU=Intel Core i7-5820K|GPU=NVIDIA GeForce GTX 960|result=DX12 runs at 60 FPS in 4k but suffers some minor drops when flipping.Suffers major drops in the elevators at the beginning,|tester=Brimaster2000}} | ||
{{testing/entry|revision=5.0-266|OS=Windows 8.1|CPU=Intel Core i3-4030U|GPU=Intel HD Graphics 4400|result=Runs perfectly but | {{testing/entry|revision=5.0-266|OS=Windows 8.1|CPU=Intel Core i3-4030U|GPU=Intel HD Graphics 4400|result=Runs perfectly but animations won't bound with BG images if aspect ratio is "stretch to window". If box bounding is disabled, Pixls don't appear after going through doors, which when tried to switch to 3D, results in computer freeze.|tester=SahilGagrai}} | ||
{{testing/end}} | {{testing/end}} | ||
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