Super Smash Bros. Brawl: Difference between revisions

→‎Problems: Prioritized problems and removed an improper solution to the off-screen hoop.
(→‎Masterpieces: I thought some special formatting was in order because of the nature of the Masterpieces section are unrelated to SSBB itself. Please correct if improper.)
(→‎Problems: Prioritized problems and removed an improper solution to the off-screen hoop.)
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== Problems ==
== Problems ==
 
=== Black Background in Off-Screen Hoop ===
=== Accessing "With Friends" menu Causes FPS Drop and AlphaRead Warnings ===
When a character goes off-screen, it will display the character in a hoop but the background is black. To fix, turn off '''Store EFB Copies to Texture Only'''.
After connecting to the Nintendo WiFi Connection, when you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl" or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5FPS and display "Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD" errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling "Skip EFB access from CPU". This error only appears when interacting with Nintendo WiFi Connection menus. See {{issue|6553}}.
{{Image|SSBB Hoop Black.png|Black}}
 
{{Image|SSBB Hoop Correct.png|Correct|br}}
=== Black Background in Indicators ===
When a character went out of screen, an indicator will present but there is a black background in it. There are two solutions to this problem, the first one is to disable '''Store EFB Copies to Texture Only''' in the Graphics Settings, and the second one will conceal this problem by using the code below. This also stops culling off-screen characters, noticeable when moving camera back using Free Look.
 
<pre>No Offscreen Indicators [Phantom Wings]
4A000000 80960F48
14000000 38000000
E0000000 80008000</pre>


=== Classic Mode Rectangle ===
=== Classic Mode Rectangle ===
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{{Image|SSBB Corrupt screenshot.png|Screenshot /w '''EFB Copies to Texture Only'''}}
{{Image|SSBB Corrupt screenshot.png|Screenshot /w '''EFB Copies to Texture Only'''}}
{{Image|SSBB Proper screenshot.png|Screenshot /wo '''EFB Copies to Texture Only'''|br}}
{{Image|SSBB Proper screenshot.png|Screenshot /wo '''EFB Copies to Texture Only'''|br}}
=== Masterpieces ===
Attempting to load a Masterpiece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. As of {{revision|4.0-1953}}, Masterpieces will try to load but they will kick you back to the menu instantly. Attempting to use a cheatcode to disable the timer doesn't work since the masterpiece doesn't actually load. These issues have been fixed in {{revision|4.0-4441}}, but may still occur with ''The Legend of Zelda: Ocarina of Time''.
==== NES and SNES ====
Texture Cache Accuracy needs to be set to Safe because sometimes the game will fail to update its frames.
==== NES ====
Store EFB Copies to Texture Only needs to be turned off because a black screen will show instead of the game.
=== Accessing "With Friends" menu Causes FPS Drop and AlphaRead Warnings ===
After connecting to the Nintendo WiFi Connection, when you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl" or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5FPS and display "Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD" errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling "Skip EFB access from CPU". This error only appears when interacting with Nintendo WiFi Connection menus. See {{issue|6553}}.


=== Controls ===
=== Controls ===
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* Delete the contents within the \data\ folder.
* Delete the contents within the \data\ folder.
* Restart the game. Normally it should take several seconds to create a new save file.
* Restart the game. Normally it should take several seconds to create a new save file.
=== Masterpieces ===
Attempting to load a Masterpiece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. As of {{revision|4.0-1953}}, Masterpieces will try to load but they will kick you back to the menu instantly. Attempting to use a cheatcode to disable the timer doesn't work since the masterpiece doesn't actually load. These issues have been fixed in {{revision|4.0-4441}}, but may still occur with ''The Legend of Zelda: Ocarina of Time''.
==== NES and SNES ====
Texture Cache Accuracy needs to be set to Safe because sometimes the game will fail to update its frames.
==== NES ====
Store EFB Copies to Texture Only needs to be turned off because a black screen will show instead of the game.


=== Netplay and Revisional Differences ===
=== Netplay and Revisional Differences ===
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