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Progress Continues
We've already had 21529 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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Some minor slowdown when dealing with Olimar remedied by lowering resolution. Otherwise, totally playable.|tester=GAMMA}} | Some minor slowdown when dealing with Olimar remedied by lowering resolution. Otherwise, totally playable.|tester=GAMMA}} | ||
{{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U. Fullspeed in any situation and glitchless, aside from the green bar in classic mode at default gameini.|tester=monojin}} | {{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U. Fullspeed in any situation and glitchless, aside from the green bar in classic mode at default gameini.|tester=monojin}} | ||
{{testing/entry|revision=5.0|OS=Arch Linux|CPU=i7 4790k @ 4GHz|GPU=AMD FURY X|result=Using the AMDGPU PRO drivers makes the game run perfectly, I only tested a frew browl matches and they all worked at a constant 60fps apart from when the Ice used their Final Smash where the framerate dropped to roughtly 48 fps. | |||
Non default settings: | |||
Video backend - OpenGL; | |||
Enhancements: Resolution - 3x Native, Anti-Aliasing - 8x SSAA, Anisotropic Filtering - 4x|tester=2haloes}} | |||
{{testing/end}} | {{testing/end}} | ||
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