Super Smash Bros. Brawl: Difference between revisions

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Some minor slowdown when dealing with Olimar remedied by lowering resolution. Otherwise, totally playable.|tester=GAMMA}}
Some minor slowdown when dealing with Olimar remedied by lowering resolution. Otherwise, totally playable.|tester=GAMMA}}
{{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U. Fullspeed in any situation and glitchless, aside from the green bar in classic mode at default gameini.|tester=monojin}}
{{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U. Fullspeed in any situation and glitchless, aside from the green bar in classic mode at default gameini.|tester=monojin}}
{{testing/entry|revision=5.0|OS=Arch Linux|CPU=i7 4790k @ 4GHz|GPU=AMD FURY X|result=Using the AMDGPU PRO drivers makes the game run perfectly, I only tested a frew browl matches and they all worked at a constant 60fps apart from when the Ice used their Final Smash where the framerate dropped to roughtly 48 fps.
Non default settings:
Video backend - OpenGL;
Enhancements: Resolution - 3x Native, Anti-Aliasing - 8x SSAA, Anisotropic Filtering - 4x|tester=2haloes}}
{{testing/end}}
{{testing/end}}


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