Super Smash Bros. Brawl: Difference between revisions

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{{Test Entry|revision=6815|OS=Windows XP x86|CPU=AMD Athlon II x4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Good, 55-60 FPS}}
{{Test Entry|revision=6815|OS=Windows XP x86|CPU=AMD Athlon II x4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Good, 55-60 FPS}}
{{Test Entry|revision=7045|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia GeForce 9800 GT|result=OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|tester=}}
{{Test Entry|revision=7045|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia GeForce 9800 GT|result=OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|tester=}}
{{Test Entry|revision=7063|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G (on-board)|result=Slower, 25-35 FPS in game|tester=Jhonn}}
{{Test Entry|revision=7063|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Slower, 25-35 FPS in game|tester=Jhonn}}
{{Test Entry|revision=7335|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 50FPS (Frame limiter on) or around 100FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin|tester=ultramann}}
{{Test Entry|revision=7335|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 50FPS (Frame limiter on) or around 100FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin|tester=ultramann}}
{{Test Entry|revision=7379|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G (on-board)|result=Playable, 45-60 FPS in game (OpenMP on and Native Mitmaps off)|tester=Jhonn}}
{{Test Entry|revision=7379|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 45-60 FPS in game (OpenMP on and Native Mitmaps off)|tester=Jhonn}}
{{Test Entry|revision=7473|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 @ 3.2GHz|GPU=ATI Radeon HD 5750 1GB|result=Perfect: 60 FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}
{{Test Entry|revision=7473|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 @ 3.2GHz|GPU=ATI Radeon HD 5750 1GB|result=Perfect: 60 FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}
{{Test Entry|revision=7477|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970 2GB|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=FHaze}}
{{Test Entry|revision=7477|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970 2GB|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=FHaze}}
{{Test Entry|revision=7490|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=ATI Radeon HD 4870 512MB|result=Working at 45-60fps. Occasional crashes. However, results screens in all modes are broken.|tester=Ragnar.Kon}}
{{Test Entry|revision=7490|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=ATI Radeon HD 4870 512MB|result=Working at 45-60fps. Occasional crashes. However, results screens in all modes are broken.|tester=Ragnar.Kon}}
{{Test Entry|revision=7546|OS=Mac OS X 10.6.7 x64|CPU=Intel Core 2 Duo @2.2Ghz|GPU=nVidia GeForce 9400 256MB|result=Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coin shoot are broken/appear as bar codes.|tester=}}
{{Test Entry|revision=7546|OS=Mac OS X 10.6.7 x64|CPU=Intel Core 2 Duo @2.2Ghz|GPU=nVidia GeForce 9400 256MB|result=Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coin shoot are broken/appear as bar codes.|tester=}}
{{Test Entry|revision=7598|OS=Windows 7 x64|CPU=Quad-Core Intel Xeon @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Various Audio Bugs: Cutout, Feedback, etc.|tester=SephirothFanatic}}
{{Test Entry|revision=7598|OS=Windows 7 x64|CPU=Intel Quad Core Xeon @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Various Audio Bugs: Cutout, Feedback, etc.|tester=SephirothFanatic}}
{{Test Entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Duel Core E6600 @ 3.06GHz|GPU=nVidia GeForce G210|result=A few sound issues, 40-60fps|tester=}}
{{Test Entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Duel Core E6600 @ 3.06GHz|GPU=nVidia GeForce G210|result=A few sound issues, 40-60fps|tester=}}
{{Test Entry|revision=3.0|OS=Ubuntu 11.04 x64|CPU=Intel Core 2 Duo 6600 @ 2.40GHz|GPU=nVidia GeForce 8600 GT|result=Very Good|tester=individuo7}}
{{Test Entry|revision=3.0|OS=Linux x86_64 (Ubuntu 11.04)|CPU=Intel Core 2 Duo 6600 @ 2.40GHz|GPU=nVidia GeForce 8600 GT|result=Very Good|tester=individuo7}}
{{Test Entry|revision=7623|OS=Windows 7 x64|CPU=Intel i7 870 @ 2.9GHz|GPU=nVidia GeForce GTX 460 1GB @ 0.8GHz|result=Very Good!|tester=algeerian}}
{{Test Entry|revision=7623|OS=Windows 7 x64|CPU=Intel i7-870 @ 2.9GHz|GPU=nVidia GeForce GTX 460 1GB @ 0.8GHz|result=Very Good!|tester=algeerian}}
{{Test Entry|revision=7714|OS=Windows 7 x64|CPU=Intel i7-2600k @ 3.4GHz|GPU=nVidia GeForce GTX 580 1.5GB|result=Perfect emulation! Only tried a few matches though.|tester=YouHaveRROD}}
{{Test Entry|revision=7714|OS=Windows 7 x64|CPU=Intel i7-2600k @ 3.4GHz|GPU=nVidia GeForce GTX 580 1.5GB|result=Perfect emulation! Only tried a few matches though.|tester=YouHaveRROD}}
{{Test Entry|revision=7716|OS=Gentoo Linux x86_64|CPU=Intel Dual Core T8300 @ 2.4GHz|GPU=nVidia GeForce 8600M GT|result=Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and  disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version (RSBP01)|tester=Yuusha-sama}}
{{Test Entry|revision=7716|OS=Linux x86_64 (Gentoo)|CPU=Intel Core 2 Due T8300 @ 2.4GHz|GPU=nVidia GeForce 8600M GT|result=Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and  disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version (RSBP01)|tester=Yuusha-sama}}
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