Super Smash Bros. Brawl: Difference between revisions

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{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7 2600k @ 3.4GHz & 4.2GHz|GPU=nVidia GeForce 560 Ti GTX|result=@ 3.4GHz DX11 Resolution: 1900x1200 Internal Resolution: X3 1920x1584, AA 8 samples, Quality Level 32, AF 16x, Always 60 fps.@4.2GHz R: 1900x1200 IR: X4 AA 8 QL32, AF 16x, 60 fps as well. Note: DX11 (vsync off) |tester=Yumiyoyo}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7 2600k @ 3.4GHz & 4.2GHz|GPU=nVidia GeForce 560 Ti GTX|result=@ 3.4GHz DX11 Resolution: 1900x1200 Internal Resolution: X3 1920x1584, AA 8 samples, Quality Level 32, AF 16x, Always 60 fps.@4.2GHz R: 1900x1200 IR: X4 AA 8 QL32, AF 16x, 60 fps as well. Note: DX11 (vsync off) |tester=Yumiyoyo}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cut-scenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cut-scenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it.|tester=Doubled-revolutions}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.10GHz|GPU=Intel HD Graphics|result=Constant 45-60FPS A few minor graphical glitches, but still completely playable|tester=Honguito98}}
{{testing/end}}
{{testing/end}}


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