Super Smash Bros. Brawl: Difference between revisions

(→‎Testing: Added test from a surface pro 4)
Line 165: Line 165:
Video backend - OpenGL;
Video backend - OpenGL;
Enhancements: Resolution - 3x Native, Anti-Aliasing - 8x SSAA, Anisotropic Filtering - 4x|tester=2haloes}}
Enhancements: Resolution - 3x Native, Anti-Aliasing - 8x SSAA, Anisotropic Filtering - 4x|tester=2haloes}}
{{testing/entry|revision=5.0-3354|OS=Win 10|CPU=Intel Core i7-6650U @ 3.4GHz (turbo)|GPU=Intel Iris 540|result=Surface Pro 4 with all core\threads of the CPU used and graphics clock increased from default.
{{testing/entry|revision=5.0-3354|OS=Win 10|CPU=Intel Core i7-6650U @ 3.4GHz|GPU=Intel Iris 540|result=Surface Pro 4 with all core\threads of the CPU used and graphics clock increased from default.
With the recommended settings (and enhancements described below) the game runs at 60fps most of the time. During 4 player fights or when fighting in the great maze, there is consistent lag (during 4 player fights it is stuck at 56fps and in the great maze, fights stick to 45 fps) turning off the settings that are recommended keep the game at 60fps. Aside from this, the game runs perfectly
With the recommended settings (and enhancements described below) the game runs at 60FPS most of the time. During 4 player fights or when fighting in the great maze, there is consistent lag (during 4 player fights it is stuck at 56FPS and in the great maze, fights stick to 45FPS) turning off the settings that are recommended keep the game at 60FPS. Aside from this, the game runs perfectly


Non default settings:  
Non default settings: