Super Smash Bros. Brawl: Difference between revisions

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===Stability without Unlimited JIT cache===
===Stability without Unlimited JIT cache===
The game may crash during classic mode, during battles vs. a 10-man team. This can be fixed enabling ''Unlimited JIT Cache'' in older revisions (newer revisions has a built-in patch to this issue).
The game may crash during classic mode, during battles vs. a 10-man team. This can be fixed enabling ''Unlimited JIT Cache'' in older revisions (newer revisions has a built-in patch to this issue).
===Graphics===
*After winning a stage in classic mode, a green rectangle is visible. ({{issue|2828}})


===Audio===
===Audio===
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===Corrupt Results Display===
===Corrupt Results Display===
*After winning a stage in classic mode, a green rectangle is visible. ({{issue|2828}})
<div style="float:left;">[[File:Super Smash Bros. Brawl-Classic Results.png|thumb|300px]]</div><div style="clear:both;"></div>
*The post battle stats are corrupt, refer {{issue|2697}} and {{issue|803}}. In random cases, the credits screen (after beating classic mode) may suffer from the same issue.
*The post battle stats are corrupt, refer {{issue|2697}} and {{issue|803}}. In random cases, the credits screen (after beating classic mode) may suffer from the same issue.
<div style="float:left;">[[File:Super Smash Bros. Melee-Corrupt Stats.jpg|thumb|300px|Corrupt]]</div>
<div style="float:left;">[[File:Super Smash Bros. Melee-Corrupt Stats.jpg|thumb|300px|Corrupt]]</div>
<div style="float:left;">[[File:Super Smash Bros. Melee-Non-Corrupt Stats.jpg|thumb|300px|Appropriate]]</div><div style="clear:both;"></div><div style="clear:both"><div>
<div style="float:left;">[[File:Super Smash Bros. Melee-Non-Corrupt Stats.jpg|thumb|300px|Appropriate]]</div><div style="clear:both;"></div>


===Subspace Emissary Videos===
===Subspace Emissary Videos===
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{{Test Entry|revision=7490|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=AMD Radeon HD4870 512MB|result=Working at 45-60fps. Occasional crashes. However, results screens in all modes are broken.|tester=Ragnar.Kon}}
{{Test Entry|revision=7490|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=AMD Radeon HD4870 512MB|result=Working at 45-60fps. Occasional crashes. However, results screens in all modes are broken.|tester=Ragnar.Kon}}
{{Test Entry|revision=7546|OS=Mac OS 10.6.7 x64|CPU=Intel Core 2 Duo @2.2Ghz|GPU=nVidia GeForce 9400 256MB|result=Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coinshoot are broken/appear as barcodes.|tester=}}
{{Test Entry|revision=7546|OS=Mac OS 10.6.7 x64|CPU=Intel Core 2 Duo @2.2Ghz|GPU=nVidia GeForce 9400 256MB|result=Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coinshoot are broken/appear as barcodes.|tester=}}
{{Test Entry|revision=7598|Windows 7 x64|Quad-Core Intel Xeon @ 2.8 GHz|GPU=ATI Radeon HD 5770|result=Various Audio Cutouts|tester=SephirothFanatic}}
{{Test Entry|revision=7598|OS=Windows 7 x64|CPU=Quad-Core Intel Xeon @ 2.8 GHz|GPU=ATI Radeon HD 5770|result=Various Audio Cutouts|tester=SephirothFanatic}}
|}
|}


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