Super Smash Bros. Melee: Difference between revisions

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Text replacement - "Linux Ubuntu" to "Ubuntu"
m (Reverted edits by Lucario (talk) to last revision by Wildgoosespeeder)
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{{testing/entry|revision=4.0-2879|OS=Windows 7|CPU=Intel Celeron G1630 @ 2.8GHz|GPU=NVIDIA GeForce GTX 750|result=Near Perfect with minor bugs. On some levels I've had minor to moderate FPS drops.  Otherwise runs at 60FPS consistently. Can run up 4X resolution with no noticeable issues at all.|tester=drago10029}}
{{testing/entry|revision=4.0-2879|OS=Windows 7|CPU=Intel Celeron G1630 @ 2.8GHz|GPU=NVIDIA GeForce GTX 750|result=Near Perfect with minor bugs. On some levels I've had minor to moderate FPS drops.  Otherwise runs at 60FPS consistently. Can run up 4X resolution with no noticeable issues at all.|tester=drago10029}}
{{testing/entry|revision=4.0-3178|OS=Windows 7|CPU=Intel Core i3-2310M @ 2.1GHz|GPU=NVIDIA GeForce 610M|result=Fully playable @ 50FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds.|tester=HauruI}}
{{testing/entry|revision=4.0-3178|OS=Windows 7|CPU=Intel Core i3-2310M @ 2.1GHz|GPU=NVIDIA GeForce 610M|result=Fully playable @ 50FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds.|tester=HauruI}}
{{testing/entry|revision=4.0-4163|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=60FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black.|tester=Xerxes}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=60FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black.|tester=Xerxes}}
{{testing/entry|revision=4.0-4557|OS=Windows 7|CPU=AMD Phenom X4 9750 @ 2.4GHz|GPU=AMD Radeon HD 5450|result=OpengGL 1x rendering 60FPS, framerate drop a little before battle but is fully playable. DX is 60FPS but more drops and more stuttering before start battles; 2x causes heavy slowdowns before battles, 30-60FPS in battle on both OGL/DX; The sound is Perfect|tester=Alfresitu}}
{{testing/entry|revision=4.0-4557|OS=Windows 7|CPU=AMD Phenom X4 9750 @ 2.4GHz|GPU=AMD Radeon HD 5450|result=OpengGL 1x rendering 60FPS, framerate drop a little before battle but is fully playable. DX is 60FPS but more drops and more stuttering before start battles; 2x causes heavy slowdowns before battles, 30-60FPS in battle on both OGL/DX; The sound is Perfect|tester=Alfresitu}}
{{testing/entry|revision=4.0-5616|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=60FPS on gameplay with some quick little frame stutters here and there. Menus and Victory screen may have frame drops but are fine otherwise. Was able to play up 4x native resolution but had to change audio to LLE recompiler. Major initial frame drop on 4x menu screen but it was fixed up after a battle. |tester=Combatheros}}
{{testing/entry|revision=4.0-5616|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=60FPS on gameplay with some quick little frame stutters here and there. Menus and Victory screen may have frame drops but are fine otherwise. Was able to play up 4x native resolution but had to change audio to LLE recompiler. Major initial frame drop on 4x menu screen but it was fixed up after a battle. |tester=Combatheros}}