Super Smash Bros. Melee: Difference between revisions

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{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Pentium @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug.|tester=Mamid}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Pentium @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug.|tester=Mamid}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410 @ 2.3GHz|GPU=NVIDIA GeForce GT 525M|result=I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410 @ 2.3GHz|GPU=NVIDIA GeForce GT 525M|result=I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-371|OS= Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Perfect. Solid 60FPS. No noticeable errors.|tester=Shonumi}}
{{testing/entry|revision=3.0-371|OS=Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Perfect. Solid 60FPS. No noticeable errors.|tester=Shonumi}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Solid.  Odd sound glitch and slowdown at beginning of the match.|tester=}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Solid.  Odd sound glitch and slowdown at beginning of the match.|tester=}}
{{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=AMD Radeon HD 5670|result= Runs fine at fullspeed with a little slowdown at beginning of the match.|tester=bruckxd}}
{{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=AMD Radeon HD 5670|result= Runs fine at fullspeed with a little slowdown at beginning of the match.|tester=bruckxd}}
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{{testing/entry|revision=3.0-766|OS=Windows 8|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 570|result=So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware).|tester=Miranda}}
{{testing/entry|revision=3.0-766|OS=Windows 8|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 570|result=So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware).|tester=Miranda}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Plays almost perfectly, pretty stable 60FPS.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Plays almost perfectly, pretty stable 60FPS.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS= elementary OS|CPU=Intel Core i3-330m|GPU=NVIDIA GeForce GT 330m|result=Runs perfectly.|tester=Krummer}}
{{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330m|GPU=NVIDIA GeForce GT 330m|result=Runs perfectly.|tester=Krummer}}
{{testing/entry|revision=3.5-336|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 680|result=Full 60FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.|tester=}}
{{testing/entry|revision=3.5-336|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 680|result=Full 60FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-2450|GPU=Intel HD Graphics 3000|result=60FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine.|tester=SpectreOne}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-2450|GPU=Intel HD Graphics 3000|result=60FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine.|tester=SpectreOne}}