Super Smash Bros. Melee: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:SuperSmashBrosMelee.jpg|300px]]
|image     = [[File:SuperSmashBrosMelee.jpg|300px]]
|developer     = HAL Laboratory
|developer = HAL Laboratory
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Super Smash Bros.''
|series   = Super Smash Bros.
|released     = {{vgrelease|JP=November 21, 2001|NA=December 3, 2001|EU=May 24, 2002|AUS=May 31, 2002}}
|released = {{vgrelease|JP=November 21, 2001|NA=December 3, 2001|EU=May 24, 2002|AUS=May 31, 2002}}
|genre         = Fighting, Platform
|genre     = Fighting, Platform
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-super-smash-bros-melee--25943
|forumlink = http://forums.dolphin-emu.org/Thread-gc-super-smash-bros-melee--25943
}}
}}


'''''Super Smash Bros. Melee''''', known in Japan as ''Great Melee Smash Brothers Deluxe'' (大乱闘スマッシュブラザーズDX, ''Dairantō Sumasshu Burazāzu Derakkusu''), often abbreviated as ''SSBM'' or simply as ''Melee'', is a crossover fighting game released for the [[Nintendo GameCube]] shortly after its launch in 2001.
'''''Super Smash Bros. Melee''''', known in Japan as '''''Great Melee Smash Brothers Deluxe''''' ('''''大乱闘スマッシュブラザーズDX''''', '''''Dairantō Sumasshu Burazāzu Derakkusu'''''), often abbreviated as '''''SSBM''''' or simply as '''''Melee''''', is a crossover fighting game released for the [[Nintendo GameCube]] shortly after its launch in 2001.


Like its predecessor, ''Super Smash Bros. Melee'' differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in ''Super Smash Bros. Melee'' can be accessed via one-button presses and a joystick direction.
Like its predecessor, ''Super Smash Bros. Melee'' differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in ''Super Smash Bros. Melee'' can be accessed via one-button presses and a joystick direction.
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In addition to highly refining the gameplay of ''[[Super Smash Bros.]]'', ''Melee'' also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, ''[[Super Smash Bros. Brawl]]''. ''Melee'' received universal acclaim from critics, and went on to become the best selling GameCube game of all time.
In addition to highly refining the gameplay of ''[[Super Smash Bros.]]'', ''Melee'' also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, ''[[Super Smash Bros. Brawl]]''. ''Melee'' received universal acclaim from critics, and went on to become the best selling GameCube game of all time.


== Emulation Information ==
 
== Problems ==
{{Problems|{{#vardefineecho:problems|
 
=== Saving Screenshots ===
=== Saving Screenshots ===
Saving a screenshot in [http://www.ssbwiki.com/Special_Melee Camera Mode of Special Melee] will just be a black image. You can fix this by turning off '''EFB Copies to Texture Only'''.
Saving a screenshot in [http://www.ssbwiki.com/Special_Melee Camera Mode of Special Melee] will just be a black image. You can fix this by turning off '''EFB Copies to Texture Only'''.
{{Image|SSBM-Screenshot-Compare.png|001 On, 002 Off|br}}
{{Image|SSBM-Screenshot-Compare.png|001 On, 002 Off|br}}
== Problems ==
{{Problems|{{#vardefineecho:problems|


}}}}
}}}}
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== Enhancements ==
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.


===== NTSC =====
===== NTSC =====
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=== Texture Pack ===
=== Texture Pack ===
A fantastic beautiful texture pack keeps the original art style can be found here, [https://smashboards.com/threads/melee-hd-texture-pack-dolphin-v1-01.438813/ Melee HD Texture Pack (Dolphin) (v1.01)]
A fantastic beautiful texture pack keeps the original art style can be found here, [https://smashboards.com/threads/melee-hd-texture-pack-dolphin-v1-01.438813/ Melee HD Texture Pack (Dolphin) (v1.01)]


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== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
<!--A full list of options is available at Template:Config/doc-->
|efb2texonly      = Off
|efb2texonly      = Off
|efb2texonlynotes = Properly save screenshots in Camera Mode of Special Melee
|efb2texonlynotes = Properly save screenshots in Camera Mode of Special Melee
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries:{{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|609|****|Music now working}}
{{VersionCompatibilityVersion|609|****|Music now working}}
{{VersionCompatibilityVersion|3.5-78|****|GC-AX-HLE merger, audio improved}}
{{VersionCompatibilityVersion|3.5-78|****|GC-AX-HLE merger, audio improved}}
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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=Iiiong0TyR0|cap1=Dolphin 4.0 Performance Test:Super Smash Bros. Melee
|vid1=Iiiong0TyR0|cap1=Dolphin 4.0 Performance Test:Super Smash Bros. Melee
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|vid3=W3T5iV7gB28|cap3=(60FPS) Dolphin Emulator 4.0-3931 - Super Smash Bros. Melee (1080p HD) - Nintendo GameCube
|vid3=W3T5iV7gB28|cap3=(60FPS) Dolphin Emulator 4.0-3931 - Super Smash Bros. Melee (1080p HD) - Nintendo GameCube
|vid4=qhAePV-PcrM|cap4=Super Smash Bros Melee - GameCube Emulator (Dolphin Emulator) (PC/Mac)
|vid4=qhAePV-PcrM|cap4=Super Smash Bros Melee - GameCube Emulator (Dolphin Emulator) (PC/Mac)
|vid5=s7Hpt5jroJg|cap5=Dolphin Emulator on Galaxy S6 SSBM almost full speed
|vid5=qLriDx9QfcE|cap5=Super Smash Bros. Melee - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-12298 [1080p] - GameCube
|vid6=o9Ly2CV2wYo|cap6=How to get SSBM almost full speed on S6
|vid6=v9h-hpbIiOg|cap6=Super Smash Bros. Melee (Dolphin) {5.0} (Game Cube) ~Widescreen~
|vid7=WlSwlQwR8o8|cap7=Super Smash Bros. Melee - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8727 (1080p) - GameCube
|vid7=v1ot4kahYCw|cap7=Super Smash Bros. Melee - GCN 1080p upscaled in Dolphin with Iris Xe Graphics
|vid8=v9h-hpbIiOg|cap8=Super Smash Bros. Melee (Dolphin) {5.0} (Game Cube) ~Widescreen~
 
}}
}}