Super Smash Bros. Melee: Difference between revisions
Final clean up of added configuration settings for Super Smash Bros. Melee.
No edit summary |
(Final clean up of added configuration settings for Super Smash Bros. Melee.) |
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|cpuenginenotes = There is no difference between this and the JITIL experimental recompiler. The interpreter is so slow, the game is unplayable. | |cpuenginenotes = There is no difference between this and the JITIL experimental recompiler. The interpreter is so slow, the game is unplayable. | ||
|dsplleonthread = Disabled | |dsplleonthread = Disabled | ||
|dsplleonthreadnotes = No difference in audio | |dsplleonthreadnotes = No difference in audio performance. | ||
|gfxbackend = Direct3D11 | |gfxbackend = Direct3D11 | ||
|gfxbackendnotes = Toss up between 3D9 and ED11. If you want real 3D go with 3D9 and grab your 3D glasses; if not go with 3D11. | |gfxbackendnotes = Toss up between 3D9 and ED11. If you want real 3D go with 3D9 and grab your 3D glasses; if not go with 3D11. | ||
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|efbcopynotes = RAM with Enabled Cache or Texture; there is no difference between these two settings. Many GameCube games need RAM with Enabled Cache, so it is set here as well. | |efbcopynotes = RAM with Enabled Cache or Texture; there is no difference between these two settings. Many GameCube games need RAM with Enabled Cache, so it is set here as well. | ||
|accuratetexturecache = Fast | |accuratetexturecache = Fast | ||
|accuratetexturecachenotes = Second-fastest value from right | |accuratetexturecachenotes = Second-fastest value from right. No difference between this and fastest accuracy. | ||
|xfb = Disabled | |xfb = Disabled | ||
|xfbnotes = Causes some graphical blurring if enabled. | |xfbnotes = Causes some graphical blurring if enabled. | ||
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|audiobackendnotes = No difference between this and XAudio2. | |audiobackendnotes = No difference between this and XAudio2. | ||
|samplerate = 48000 Hz | |samplerate = 48000 Hz | ||
}} | }} | ||