Super Smash Bros. Melee: Difference between revisions

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{{testing/entry|revision=3.5-1699|OS=Windows 8 x86|CPU=Intel Core i3-3120M|GPU=Intel HD Graphics 4000|result=A consistent 60 FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution.|tester=}}
{{testing/entry|revision=3.5-1699|OS=Windows 8 x86|CPU=Intel Core i3-3120M|GPU=Intel HD Graphics 4000|result=A consistent 60 FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution.|tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GTX 460|result=Working 99%. Small lighting bugs in the game but do not effect gameplay at all and are hardly noticeable. "Force texture Filtering" must be on to fix multiple shadows bug.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GTX 460|result=Working 99%. Small lighting bugs in the game but do not effect gameplay at all and are hardly noticeable. "Force texture Filtering" must be on to fix multiple shadows bug.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-1222|OS=Windows 7 x64|CPU=i5-4670K @ 4.0 GHz|GPU=nVidia GTX 760|result=Runs 100% speed. I get none of the issues listed above even when using nVidia w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.|tester=Darxide}}
{{testing/end}}
{{testing/end}}
{{testing/entry|revision=4.0-1222|OS=Windows 7 x64|CPU=i5-4670K @ 4.0 GHz|GPU=nVidia GTX 760|result=Runs 100% speed. I get none of the issues listed above even when using nVidia w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.|tester=Darxide}}


== Gameplay Videos ==
== Gameplay Videos ==
7

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