Super Smash Bros. Melee: Difference between revisions

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{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Pentium Dual Core @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug.|tester=Mamid}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Pentium Dual Core @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug.|tester=Mamid}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3 2310 @ 2.1GHz|GPU=Intel HD Graphics|result=almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the fps go from 30 to 50 (In the PAL version).|tester=Honguito98}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3 2310 @ 2.1GHz|GPU=Intel HD Graphics|result=almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the fps go from 30 to 50 (In the PAL version).|tester=Honguito98}}
{{testing/entry|revision=3.0-371|OS=Slackware 13.37 x86_64|CPU=Intel Core i5 2500K @ 3.3GHz|GPU=nVidia GeForce GTX 550 Ti|result=Perfect. Solid 60 FPS. No noticeable errors.|tester=Shonumi}}
{{testing/entry|revision=3.0-371|OS=Slackware Linux 13.37 x86_64|CPU=Intel Core i5 2500K @ 3.3GHz|GPU=nVidia GeForce GTX 550 Ti|result=Perfect. Solid 60 FPS. No noticeable errors.|tester=Shonumi}}
{{testing/end}}
{{testing/end}}


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