Super Smash Bros. Melee: Difference between revisions

Line 50: Line 50:
{{testing/start}}
{{testing/start}}
{{testing/entry|revision=4771|OS=Windows 7 x64|CPU=Intel Core i7-870 @ 2.9Ghz|GPU=ATI Radeon HD 5450|result=Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages.|tester=Dawngaward0110}}
{{testing/entry|revision=4771|OS=Windows 7 x64|CPU=Intel Core i7-870 @ 2.9Ghz|GPU=ATI Radeon HD 5450|result=Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages.|tester=Dawngaward0110}}
{{testing/entry|revision=6857|OS=Windows Vista x64|CPU=AMD Phenom 9550 x4 @ 2.2GHz|GPU=nVidia GeForce 9100|result=Perfect|tester=}}
{{testing/entry|revision=6857|OS=Windows Vista x64|CPU=AMD Phenom 9550 X4 @ 2.2GHz|GPU=nVidia GeForce 9100|result=Perfect|tester=}}
{{testing/entry|revision=6857|OS=Windows XP x86|CPU=AMD Athlon II x4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Perfect|tester=}}
{{testing/entry|revision=6857|OS=Windows XP x86|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Perfect|tester=}}
{{testing/entry|revision=7408|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems.|tester=MaJoR}}
{{testing/entry|revision=7408|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems.|tester=MaJoR}}
{{testing/entry|revision=7411|OS=Windows XP SP3 x86|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Playable. 16-17 FPS approximately. Sound Off for better performance.|tester=LORPAL}}
{{testing/entry|revision=7411|OS=Windows XP SP3 x86|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Playable. 16-17 FPS approximately. Sound Off for better performance.|tester=LORPAL}}
{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel Core i7 2.66GHz|GPU=nVidia GeForce GT 330M|result=Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator|tester=FeelGoodChicken}}
{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=nVidia GeForce GT 330M|result=Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator|tester=FeelGoodChicken}}
{{testing/entry|revision=7422|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Exceptional. Sound problems are GONE. (Edit: still there, but less often)|tester=MaJoR}}
{{testing/entry|revision=7422|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Exceptional. Sound problems are GONE. (Edit: still there, but less often)|tester=MaJoR}}
{{testing/entry|revision=7435|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Very good. Sound problems back with a vengeance.|tester=MaJoR}}
{{testing/entry|revision=7435|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Very good. Sound problems back with a vengeance.|tester=MaJoR}}
Line 60: Line 60:
{{testing/entry|revision=7646|OS=Windows 7 x86|CPU=Intel Duel Core @ 3.06GHz|GPU=nVidia GeForce G210|result=Perfect, The only bug is the stage 8 classic mode glitch|tester=}}
{{testing/entry|revision=7646|OS=Windows 7 x86|CPU=Intel Duel Core @ 3.06GHz|GPU=nVidia GeForce G210|result=Perfect, The only bug is the stage 8 classic mode glitch|tester=}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Pentium @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug.|tester=Mamid}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Pentium @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug.|tester=Mamid}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3 2310 @ 2.1GHz|GPU=Intel HD Graphics|result=almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the FPS go from 30 to 50 (In the PAL version).|tester=Honguito98}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics|result=almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the FPS go from 30 to 50 (In the PAL version).|tester=Honguito98}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410 @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410 @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-371|OS=Linux Slackware 13.37 x86_64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 550 Ti|result=Perfect. Solid 60 FPS. No noticeable errors.|tester=Shonumi}}
{{testing/entry|revision=3.0-371|OS=Linux Slackware 13.37 x86_64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 550 Ti|result=Perfect. Solid 60 FPS. No noticeable errors.|tester=Shonumi}}
Line 67: Line 67:
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i5-2430M|GPU=nVidia GeForce GT 540M|result=Plays perfect at 60 FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect|tester=}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i5-2430M|GPU=nVidia GeForce GT 540M|result=Plays perfect at 60 FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect|tester=}}
{{testing/entry|revision=3.0-636|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=nVidia GeForce GTX 580|result=Plays perfect at 60 FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues.|tester=RayFan9876}}
{{testing/entry|revision=3.0-636|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=nVidia GeForce GTX 580|result=Plays perfect at 60 FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues.|tester=RayFan9876}}
{{testing/entry|revision=3.0-715|OS=Windows 7 x86|CPU=Intel Core 2 DUO E7400 @ 3.10 GHz|GPU=nVidia GeForce 8500 GT|result=Plays perfect at 65 FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues.|tester=Dmax}}
{{testing/entry|revision=3.0-715|OS=Windows 7 x86|CPU=Intel Core 2 DUO E7400 @ 3.1GHz|GPU=nVidia GeForce 8500 GT|result=Plays perfect at 65 FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues.|tester=Dmax}}
{{testing/entry|revision=3.0-766|OS=Windows 8 x64|CPU=Intel Core i7 2600k @ 3.40 GHz|GPU=nVidia GeForce GTX 570|result=So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware).|tester=Miranda}}
{{testing/entry|revision=3.0-766|OS=Windows 8 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=nVidia GeForce GTX 570|result=So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware).|tester=Miranda}}
{{testing/end}}
{{testing/end}}