Super Smash Bros. Melee: Difference between revisions

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→‎Testing: added testing results for elementary OS linux
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{{testing/entry|revision=3.0-766|OS=Windows 8 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=nVidia GeForce GTX 570|result=So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware).|tester=Miranda}}
{{testing/entry|revision=3.0-766|OS=Windows 8 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=nVidia GeForce GTX 570|result=So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware).|tester=Miranda}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Plays almost perfectly, pretty stable 60 FPS.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Plays almost perfectly, pretty stable 60 FPS.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=elementary OS x64 (Linux)|CPU=Intel Core i3-330m|GPU=Geforce GT 330m|result=Runs perfectly.|tester=Krummer}}
{{testing/end}}
{{testing/end}}


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