Super Smash Bros. Melee: Difference between revisions

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Text replacement - "(Core i[357]) ([^@-]+)" to "$1-$2"
m (Text replacement - "Intel i" to "Intel Core i")
m (Text replacement - "(Core i[357]) ([^@-]+)" to "$1-$2")
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{{testing/entry|revision=3.0-776|OS=Linux elementary OS x86_64|CPU=Intel Core i3-330m|GPU=nVidia GeForce GT 330m|result=Runs perfectly.|tester=Krummer}}
{{testing/entry|revision=3.0-776|OS=Linux elementary OS x86_64|CPU=Intel Core i3-330m|GPU=nVidia GeForce GT 330m|result=Runs perfectly.|tester=Krummer}}
{{testing/entry|revision=3.5-336|OS=Windows 7 x64|CPU=Intel Core i7-3770k|GPU=nVidia GeForce GTX 680|result=Full 60 FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.|tester=}}
{{testing/entry|revision=3.5-336|OS=Windows 7 x64|CPU=Intel Core i7-3770k|GPU=nVidia GeForce GTX 680|result=Full 60 FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5 2450|GPU=Intel HD Graphics 3000|result=60 FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine.|tester=SpectreOne}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5-2450|GPU=Intel HD Graphics 3000|result=60 FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine.|tester=SpectreOne}}
{{testing/entry|revision=3.5-367|OS=Windows 8 x64|CPU=Intel Core i7 3630QM @ 3.4GHZ|GPU=nVidia GeForce GT 645M|result=Runs perfectly. No sound, graphical, or general glitches in sight. Always a constant 60 FPS|tester=mcaso123}}
{{testing/entry|revision=3.5-367|OS=Windows 8 x64|CPU=Intel Core i7-3630QM @ 3.4GHZ|GPU=nVidia GeForce GT 645M|result=Runs perfectly. No sound, graphical, or general glitches in sight. Always a constant 60 FPS|tester=mcaso123}}
{{testing/entry|revision=3.5-600|OS=Windows 8 x86|CPU=AMD FX-8120|GPU=AMD Radeon HD 6670|result=Perfect FPS slow game bit down like 30-55 and video:Data,Archives,How to Play is slow.|tester=DavidBascus}}
{{testing/entry|revision=3.5-600|OS=Windows 8 x86|CPU=AMD FX-8120|GPU=AMD Radeon HD 6670|result=Perfect FPS slow game bit down like 30-55 and video:Data,Archives,How to Play is slow.|tester=DavidBascus}}
{{testing/entry|revision=3.5-1406|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 520M|result=All the sound crackles disappeared after the add of Dolphin in the "3D settings" (nVidia panel)!|tester=Fox_McCloud45}}
{{testing/entry|revision=3.5-1406|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 520M|result=All the sound crackles disappeared after the add of Dolphin in the "3D settings" (nVidia panel)!|tester=Fox_McCloud45}}