Sutte Hakkun: Difference between revisions

117 bytes removed ,  28 December 2017
m
no edit summary
(Whew, that's the last SNES VC page)
 
mNo edit summary
Line 3: Line 3:
|developer = Nintendo
|developer = Nintendo
|publisher = Nintendo
|publisher = Nintendo
|platforms = [[Virtual Console]], [[SNES]]
|released  = '''SNES'''<br/>{{vgrelease|JP=August 1, 1998}}'''Virtual Console'''<br/>{{vgrelease|JP=March 2, 2010}}
|released  = '''SNES'''<br/>{{vgrelease|JP=August 1, 1998}}'''Virtual Console'''<br/>{{vgrelease|JP=March 2, 2010}}
|genre    = Puzzle, Platform
|genre    = Puzzle, Platform
Line 13: Line 12:
'''''Sutte Hakkun''''' is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible.
'''''Sutte Hakkun''''' is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible.


<!-- To edit the Super NES VC Global Problems, navigate to "Template:GlobalProblems/Super NES" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|Super NES}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


}}}}
}}}}
Line 39: Line 38:


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=|cap1=
}}
}}


[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:SNES games]]
[[Category:SNES games]]
6,906

edits