Tales of Symphonia: Difference between revisions

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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II X2 215 @ 3.45GHz|GPU=NVIDIA GeForce 7025|result=It took 75+ hours to complete this game. Most time at 80-100%. Some slowdowns (65-75%) in big areas and WorldMap.|tester=}}
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II X2 215 @ 3.45GHz|GPU=NVIDIA GeForce 7025|result=It took 75+ hours to complete this game. Most time at 80-100%. Some slowdowns (65-75%) in big areas and WorldMap.|tester=}}
{{testing/entry|revision=6878|OS=Windows 7 x64|CPU=AMD Phenom II 965 @ 3.81GHz|GPU=ATI Radeon HD 4870|result=Mostly 60FPS, 30 in world map, sometimes lags in battle. Lags during transitions. Music is messed up.|tester=}}
{{testing/entry|revision=6878|OS=Windows 7|CPU=AMD Phenom II 965 @ 3.81GHz|GPU=ATI Radeon HD 4870|result=Mostly 60FPS, 30 in world map, sometimes lags in battle. Lags during transitions. Music is messed up.|tester=}}
{{testing/entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Full playable with LLE, Fire and Text boxes messed a bit. Rare lag on graphical intensive scenes (battle/worldmap)|tester=GothicIII}}
{{testing/entry|revision=7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Full playable with LLE, Fire and Text boxes messed a bit. Rare lag on graphical intensive scenes (battle/worldmap)|tester=GothicIII}}
{{testing/entry|revision=7480|OS=Linux Ubuntu 10.04 Lucid Lynx x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=NVIDIA GeForce 8600 GT|result=All seems to work except for the BGM. It's choppy. Intro stutters as well. No lags observed.|tester=Chocwise}}
{{testing/entry|revision=7480|OS=Linux Ubuntu 10.04 Lucid Lynx x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=NVIDIA GeForce 8600 GT|result=All seems to work except for the BGM. It's choppy. Intro stutters as well. No lags observed.|tester=Chocwise}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=Game runs full speed at all times with LLE. Make sure you have LLE on Thread enabled to gain a great speed boost. The game only lags in ''certain'' menu´s.|tester=Garteal}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=Game runs full speed at all times with LLE. Make sure you have LLE on Thread enabled to gain a great speed boost. The game only lags in ''certain'' menu´s.|tester=Garteal}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Extreme QX9770 @ 3.2GHz|GPU=ATI Radeon HD 4870x2|result=60FPS constant with DSP HLE but at cause of sound glitches (music) when DSP LLE enable sound is fixed and game runs between 80-100%|tester=arcticmedia}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core 2 Extreme QX9770 @ 3.2GHz|GPU=ATI Radeon HD 4870x2|result=60FPS constant with DSP HLE but at cause of sound glitches (music) when DSP LLE enable sound is fixed and game runs between 80-100%|tester=arcticmedia}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4.1GHz|GPU=NVIDIA GeForce GTX 570 @ .9GHz|result=60FPS constant even with DSP LLE enabled, which is still necessary if u don't want to experience music glitches.|tester=Titouf}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i7-950 @ 4.1GHz|GPU=NVIDIA GeForce GTX 570 @ .9GHz|result=60FPS constant even with DSP LLE enabled, which is still necessary if u don't want to experience music glitches.|tester=Titouf}}
{{testing/entry|revision=4.0|OS=Windows 7 x86|CPU=AMD Phenom X3 8650 @ 2.3GHz|GPU=NVIDIA GeForce 9800 GT|result=The majority of the game is 45-60FPS, but there are areas where the FPS can drop to 35-45FPS. Regardless, the game is very playable. Settings used is Direct3D9, 1x native/0x AA/1x AF, and mid-Texture Cache. Audio is DSP HLE. There were no graphical issues and audio was perfect so long as the FPS stayed high.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7 x86|CPU=AMD Phenom X3 8650 @ 2.3GHz|GPU=NVIDIA GeForce 9800 GT|result=The majority of the game is 45-60FPS, but there are areas where the FPS can drop to 35-45FPS. Regardless, the game is very playable. Settings used is Direct3D9, 1x native/0x AA/1x AF, and mid-Texture Cache. Audio is DSP HLE. There were no graphical issues and audio was perfect so long as the FPS stayed high.|tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.4GHz|GPU=NVIDIA GeForce GTS 250|result=Runs perfectly. Occasional freezing which leads to Dolphin crashing. Seems to work better with the JITIL experimental recompiler, but feels a little smoother with JIT. OpenGL graphics, HLE audio. |tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3.4GHz|GPU=NVIDIA GeForce GTS 250|result=Runs perfectly. Occasional freezing which leads to Dolphin crashing. Seems to work better with the JITIL experimental recompiler, but feels a little smoother with JIT. OpenGL graphics, HLE audio. |tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3.2GHz|GPU=NVIDIA GeForce GTS 250|result=Runs at a steady 60FPS at 2.5x internal resolution, 16x AF and 16x CSAA with OpenGL and HLE. Looks absolutely beautiful. |tester=S1dology}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3470 @ 3.2GHz|GPU=NVIDIA GeForce GTS 250|result=Runs at a steady 60FPS at 2.5x internal resolution, 16x AF and 16x CSAA with OpenGL and HLE. Looks absolutely beautiful. |tester=S1dology}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 470|result=Played with 1920x1584 internal resolution and 16xQ CSAA, didn't drop under 60FPS so far. Used the recommended settings to avoid glitches, but for some reason the start menu disappears. Sound of cutscenes stutters at certain points. Besides that the game runs great and looks a lot better than the original on gc.|tester=Walkerlos}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 470|result=Played with 1920x1584 internal resolution and 16xQ CSAA, didn't drop under 60FPS so far. Used the recommended settings to avoid glitches, but for some reason the start menu disappears. Sound of cutscenes stutters at certain points. Besides that the game runs great and looks a lot better than the original on gc.|tester=Walkerlos}}
{{testing/entry|revision=4.0-7675|OS=Windows 7 x64|CPU=AMD FX-6300 @ 4.1GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Runs very well at solid 60FPS with occasional Audio and minor Graphical glitches. Areas with Fire effects seem to be very blurry but still playable. Settings: HLE Audio, OpenGL 3x resolution, Widescreen hack, 8x MSAA & SSSA enabled. Played 2 hours so far without a crash or dip in frames!}}
{{testing/entry|revision=4.0-7675|OS=Windows 7|CPU=AMD FX-6300 @ 4.1GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Runs very well at solid 60FPS with occasional Audio and minor Graphical glitches. Areas with Fire effects seem to be very blurry but still playable. Settings: HLE Audio, OpenGL 3x resolution, Widescreen hack, 8x MSAA & SSSA enabled. Played 2 hours so far without a crash or dip in frames!}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=UtFzMB88_1w|cap1=Dolphin Emulator 4.0 - Tales of Symphonia (1080p HD) - Nintendo GameCube
|vid1=UtFzMB88_1w|cap1=Dolphin Emulator 4.0 - Tales of Symphonia (1080p HD) - Nintendo GameCube
|vid2=kLl7-mZLmAE|cap2=Dolphin 4514 SVN x64 - Tales of Symphonia GC - Funcionando 40 - 60FPS
|vid2=kLl7-mZLmAE|cap2=Dolphin 4514 SVN - Tales of Symphonia GC - Funcionando 40 - 60FPS
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Two Disc games]]
[[Category:Two Disc games]]