Tales of Symphonia: Difference between revisions

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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 470|result=Played with 1920x1584 internal resolution and 16xQ CSAA, didn't drop under 60FPS so far. Used the recommended settings to avoid glitches, but for some reason the start menu disappears. Sound of cutscenes stutters at certain points. Besides that the game runs great and looks a lot better than the original on gc.|tester=Walkerlos}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 470|result=Played with 1920x1584 internal resolution and 16xQ CSAA, didn't drop under 60FPS so far. Used the recommended settings to avoid glitches, but for some reason the start menu disappears. Sound of cutscenes stutters at certain points. Besides that the game runs great and looks a lot better than the original on gc.|tester=Walkerlos}}
{{testing/entry|revision=4.0-7675|OS=Windows 7|CPU=AMD FX-6300 @ 4.1GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Runs very well at solid 60FPS with occasional Audio and minor Graphical glitches. Areas with Fire effects seem to be very blurry but still playable. Settings: HLE Audio, OpenGL 3x resolution, Widescreen hack, 8x MSAA & SSSA enabled. Played 2 hours so far without a crash or dip in frames!}}
{{testing/entry|revision=4.0-7675|OS=Windows 7|CPU=AMD FX-6300 @ 4.1GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Runs very well at solid 60FPS with occasional Audio and minor Graphical glitches. Areas with Fire effects seem to be very blurry but still playable. Settings: HLE Audio, OpenGL 3x resolution, Widescreen hack, 8x MSAA & SSSA enabled. Played 2 hours so far without a crash or dip in frames!}}
{{testing/entry|revision=4.0-8|OS=Fedora 22|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=Intel HD Graphics 3000|result=Runs at a constant 60fps @ 2x native resolution with the exception of entering a new area, in which case it drops down to 30 for a few seconds. Minor audio chops and rare slow downs in battle. Played for about 4 hours, no crashes or glitches.}}
{{testing/end}}
{{testing/end}}