Tales of Symphonia: Difference between revisions

(Undo revision 124454 by JMC4789 (talk) I'm an idiot.)
Line 16: Line 16:
=== Cannot Grab Blocks (Keyboard Controls) ===
=== Cannot Grab Blocks (Keyboard Controls) ===
When emulating the control stick with a keyboard, it may seem impossible to push or pull blocks in some instances of the game. It's because the character can't grab the blocks while running. A workaround is to assign a key to the Main Stick Modifier in the GCPad settings, which will cut the controller stick's range in half while pressed. The character in-game will walk instead of running, thus allowing it to grab the blocks.
When emulating the control stick with a keyboard, it may seem impossible to push or pull blocks in some instances of the game. It's because the character can't grab the blocks while running. A workaround is to assign a key to the Main Stick Modifier in the GCPad settings, which will cut the controller stick's range in half while pressed. The character in-game will walk instead of running, thus allowing it to grab the blocks.
=== Broken Curtains in Schoolhouse ===
Turns out the developers messed up the curtains in the school house in one of the rooms.  They appear on the back wall rotated out of the screen.  You can even use freecam to see the rest of the missing ones.  This happens on console as well..
{{image|Tales of Symphonia Classroom curtains.jpg|Broken graphics on console.}}


== Problems ==
== Problems ==
2,011

edits