Tales of Symphonia: Difference between revisions

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{{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Full playable with LLE, Fire and Text boxes messed a bit. Rare lag on graphical intensive scenes (battle/worldmap)|tester=GothicIII}}
{{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Full playable with LLE, Fire and Text boxes messed a bit. Rare lag on graphical intensive scenes (battle/worldmap)|tester=GothicIII}}
{{Test Entry|revision=7480|OS=Linux Ubuntu 10.04 Lucid Lynx x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce 8600 GT|result=All seems to work except for the BGM. It's choppy. Intro stutters as well. No lags observed.|tester=Chocwise}}
{{Test Entry|revision=7480|OS=Linux Ubuntu 10.04 Lucid Lynx x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce 8600 GT|result=All seems to work except for the BGM. It's choppy. Intro stutters as well. No lags observed.|tester=Chocwise}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Extreme QX9770 @3.2ghz|GPU=ATI Radeon 4870x2|result=60fps constant with DSP HLE but at cause of sound glitches ( music ) when DSP LLE enable sound is fixed and game runs between 80/100%|tester=arcticmedia}}
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{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Extreme QX9770 @3.2ghz|GPU=ATI Radeon 4870x2|result=60fps constant with DSP HLE but at cause of sound glitches ( music ) when DSP LLE enable sound is fixed and game runs between 80/100%|tester=arcticmedia}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Extreme QX9770 @3.2ghz|GPU=ATI Radeon 4870x2|result=60fps constant with DSP HLE but at cause of sound glitches ( music ) when DSP LLE enable sound is fixed and game runs between 80/100%|tester=arcticmedia}}