Tales of Symphonia: Difference between revisions

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{{Test Entry|revision=4.0|OS=Windows 7 x86|CPU=AMD Phenom X3 8650 @ 2.3GHz|GPU=nVidia GeForce 9800GT|result=The majority of the game is 45-60 FPS, but there are areas where the FPS can drop to 35-45 FPS. Regardless, the game is very playable. Settings used is Direct3D9, 1x native/0x AA/1x AF, and mid-Texture Cache. Audio is DSP HLE. There were no graphical issues and audio was perfect so long as the FPS stayed high.|tester=}}
{{Test Entry|revision=4.0|OS=Windows 7 x86|CPU=AMD Phenom X3 8650 @ 2.3GHz|GPU=nVidia GeForce 9800GT|result=The majority of the game is 45-60 FPS, but there are areas where the FPS can drop to 35-45 FPS. Regardless, the game is very playable. Settings used is Direct3D9, 1x native/0x AA/1x AF, and mid-Texture Cache. Audio is DSP HLE. There were no graphical issues and audio was perfect so long as the FPS stayed high.|tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.4GHz|GPU=nVidia GeForce GTS 250|result=Runs perfectly. Occasional freezing which leads to Dolphin crashing. Seems to work better with the JITIL experimental recompiler, but feels a little smoother with JIT. OpenGL graphics, HLE audio. |tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.4GHz|GPU=nVidia GeForce GTS 250|result=Runs perfectly. Occasional freezing which leads to Dolphin crashing. Seems to work better with the JITIL experimental recompiler, but feels a little smoother with JIT. OpenGL graphics, HLE audio. |tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5 3470 @ 3,2GHz|GPU=nVidia GeForce GTS 250|result=Runs at a steady 60 FPS at 2.5x internal resolution, 16x AF and 16x CSAA with OpenGL and HLE. Looks absolutely beautiful. |tester=}}
{{testing/end}}
{{testing/end}}


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