Tales of Symphonia: Dawn of the New World: Difference between revisions

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{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=nVidia GeForce 410M|result=Good speed, very rare audio bug (temporary loops)|tester=Dratal}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=nVidia GeForce 410M|result=Good speed, very rare audio bug (temporary loops)|tester=Dratal}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3,2GHz|GPU=nVidia GeForce GTS 250|result=Just barely started the game. Runs at full speed at 2.5x internal resolution, 16x AF and 16x CSAA. Voice volume is a bit lower than the music and sound effects, which is annoying in cutscenes, but can be fixed through the in-game audio settings.|tester=S1dology}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3,2GHz|GPU=nVidia GeForce GTS 250|result=Just barely started the game. Runs at full speed at 2.5x internal resolution, 16x AF and 16x CSAA. Voice volume is a bit lower than the music and sound effects, which is annoying in cutscenes, but can be fixed through the in-game audio settings.|tester=S1dology}}
{{testing/entry|revision=4.0-3369|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, backend Direct3D, XFB enabled to virtual, V-sync enabled, iddle skipping disabled.|tester=Talos}}
{{testing/entry|revision=4.0-3369|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled.|tester=Talos}}
{{testing/end}}
{{testing/end}}