Talk:How to use the Official GameCube Controller Adapter for Wii U in Dolphin: Difference between revisions

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Now, there are problems with the codeless kext route. As of 10.10 all kernel extensions (codeless or not) need to be signed by a paying developer. The alternative is to turn on kext debugging mode but that is undesirable for end users. I would be willing to sign the kernel extension if there is any interest.
Now, there are problems with the codeless kext route. As of 10.10 all kernel extensions (codeless or not) need to be signed by a paying developer. The alternative is to turn on kext debugging mode but that is undesirable for end users. I would be willing to sign the kernel extension if there is any interest.
:Since you brought this up again, I decided to go ahead and show this to skidau. Turns out I was right, but so are you! https://github.com/mitchdzugan/osx-wiiu-gcc-adapter contains the codeless kext you were referring to, and it is true and proper native support, as with any other operating system, where dolphin has full control. skidau looked at the code and confirmed it. However, the reddit link has a google drive file that turns this into a system level driver, akin to the vjoy drivers. Yea, weird. I saw the [original poster saying it works for everything https://github.com/mitchdzugan/osx-wiiu-gcc-adapter] and realized it was a system level driver and deleted it. Basically, system level driver instructions should not be in this article. Everything on https://github.com/mitchdzugan/osx-wiiu-gcc-adapter however is perfectly fine. So, are you mitchdzugan? If so, is it ok for the instructions on the github page to be listed here with a link to the github page for the download? - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 12:39, 2 April 2015 (CEST)