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== 16:9 Aspect Ratio Code == | == 16:9 Aspect Ratio Code == | ||
I'm unsure if we should keep this code. By using the built-in widescreen hack, nothing changes in the game (like reeally nothing, it's still running 4:3 literally everywhere). On the other hand, by using the Aspect Ratio code the game does output at 16:9 but with [http://imgur.com/a/nfuEM lots of minor graphical glitches] (especially during the cutscenes). So, what do you guys think? Keep it our remove it? - [[User: | I'm unsure if we should keep this code. By using the built-in widescreen hack, nothing changes in the game (like reeally nothing, it's still running 4:3 literally everywhere). On the other hand, by using the Aspect Ratio code the game does output at 16:9 but with [http://imgur.com/a/nfuEM lots of minor graphical glitches] (especially during the cutscenes). So, what do you guys think? Keep it our remove it? - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 22:10, 6 February 2016 (CET) | ||
Codes that didn't result in issues would obviously be preferred, but similar to the Widescreen hack I don't think we should always expect them to be without issues. We should minimally note some of the issues caused though. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:51, 7 February 2016 (CET) | Codes that didn't result in issues would obviously be preferred, but similar to the Widescreen hack I don't think we should always expect them to be without issues. We should minimally note some of the issues caused though. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:51, 7 February 2016 (CET) | ||
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== JP Four Swords+ Version == | == JP Four Swords+ Version == | ||
The JP release seems to be significantly different than the other regional releases, with an additional 4 player "party" mode using Windwaker assets. JMC47 can provide additional details. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 05:29, 6 December 2016 (CET) | The JP release seems to be significantly different than the other regional releases, with an additional 4 player "party" mode using Windwaker assets. JMC47 can provide additional details. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 05:29, 6 December 2016 (CET) | ||
I'd get a video of it but getting GBA <-> GCN to work is a pain in the ass. I'll see what I can do. [[User:JMC4789|JMC4789]] ([[User talk:JMC4789|talk]]) 22:46, 6 December 2016 (CET) |