Tatsunoko vs. Capcom: Ultimate All-Stars: Difference between revisions

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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=Perfect / OpenGL|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=Perfect / OpenGL|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=Perfect / DX9|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=Perfect / DX9|tester=Zcair}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=i7-4790k@3.5GHz|GPU=AMD R9 FURY X|result=In both OpenGL and D11 there is clear stuttering during large effects (Sometimes, it's not consistant at all but may be due to different character pairups but nothing can be done about it) but apart from that, it works perfectly. Enhancements: 3x native, Anti-Aliasing-8x MSAA, Anisotropic Filtering-4x|tester=2haloes}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel i7-4790k @ 3.5GHz|GPU=AMD R9 FURY X|result=In both OpenGL and D11 there is clear stuttering during large effects (Sometimes, it's not consistent at all but may be due to different character pair ups but nothing can be done about it) but apart from that, it works perfectly. Enhancements: 3x native, Anti-Aliasing-8x MSAA, Anisotropic Filtering-4x|tester=2haloes}}
{{testing/end}}
{{testing/end}}