Template:Config: Difference between revisions

replace dsound with cubeb, and some other minor consistency changes
(forgot to add vulkan too)
(replace dsound with cubeb, and some other minor consistency changes)
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!Config!!Setting!!Notes
!Config!!Setting!!Notes
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{{#if:{{{dualcore|}}}|{{!}}[[Category:Enable Dual Core (Config Required)]]{{Hover|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core (On or Off)|'''Enable Dual Core'''}}{{!!}}{{{dualcore|}}}{{!!}}{{{dualcorenotes|}}}}}
{{#if:{{{dualcore|}}}|{{!}}[[Category:Enable Dual Core (Config Required)]]{{Hover|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core (On, Off)|'''Enable Dual Core'''}}{{!!}}{{{dualcore|}}}{{!!}}{{{dualcorenotes|}}}}}
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{{#if:{{{speedlimit|}}}|{{!}}[[Category:Speed Limit (Config Required)]]{{Hover|Limits the speed of emulation (10-200% or Unlimited)|'''Speed Limit'''}}{{!!}}{{{speedlimit|}}}{{!!}}{{{speedlimitnotes|}}}}}
{{#if:{{{speedlimit|}}}|{{!}}[[Category:Speed Limit (Config Required)]]{{Hover|Limits the speed of emulation (10-200% or Unlimited)|'''Speed Limit'''}}{{!!}}{{{speedlimit|}}}{{!!}}{{{speedlimitnotes|}}}}}
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{{#if:{{{efb2texonly|}}}|{{!}}[[Category:Store EFB Copies to Texture Only (Config Required)]]{{Hover|Stores EFB Copies exclusively on the GPU, bypassing system memory (On, Off)|'''Store EFB Copies to Texture Only'''}}{{!!}}{{{efb2texonly|}}}{{!!}}{{{efb2texonlynotes|}}}}}
{{#if:{{{efb2texonly|}}}|{{!}}[[Category:Store EFB Copies to Texture Only (Config Required)]]{{Hover|Stores EFB Copies exclusively on the GPU, bypassing system memory (On, Off)|'''Store EFB Copies to Texture Only'''}}{{!!}}{{{efb2texonly|}}}{{!!}}{{{efb2texonlynotes|}}}}}
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{{#if:{{{accuratetexturecache|}}}|{{!}}[[Category:Texture Cache Accuracy (Config Required)]]{{Hover|(Position 1, 2, or 3)|'''Texture Cache Accuracy'''}}{{!!}}{{{accuratetexturecache|}}}{{!!}}{{{accuratetexturecachenotes|}}}}}
{{#if:{{{accuratetexturecache|}}}|{{!}}[[Category:Texture Cache Accuracy (Config Required)]]{{Hover|(Position 1 (Safe), Position 2 (Medium), Position 3 (Fast))|'''Texture Cache Accuracy'''}}{{!!}}{{{accuratetexturecache|}}}{{!!}}{{{accuratetexturecachenotes|}}}}}
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{{#if:{{{xfb|}}}|{{!}}[[Category:External Frame Buffer (Config Required)]]{{Hover|Controls emulation of the External Frame Buffer (Disable, Virtual, Real)|'''External Frame Buffer'''}}{{!!}}{{{xfb|}}}{{!!}}{{{xfbnotes|}}}}}
{{#if:{{{xfb|}}}|{{!}}[[Category:External Frame Buffer (Config Required)]]{{Hover|Controls emulation of the External Frame Buffer (Disable, Virtual, Real)|'''External Frame Buffer'''}}{{!!}}{{{xfb|}}}{{!!}}{{{xfbnotes|}}}}}
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{{#if:{{{dspengine|}}}|{{!}}[[Category:DSP Emulator Engine (Config Required)]]{{Hover|Use High-Level audio Emulation (HLE) or Low-Level audio Emulation (LLE); LLE audio emulation is more accurate, but uses more CPU power|'''DSP Emulator Engine'''}}{{!!}}{{{dspengine|}}}{{!!}}{{{dspenginenotes|}}}}}
{{#if:{{{dspengine|}}}|{{!}}[[Category:DSP Emulator Engine (Config Required)]]{{Hover|Use High-Level audio Emulation (HLE) or Low-Level audio Emulation (LLE); LLE audio emulation is more accurate, but uses more CPU power|'''DSP Emulator Engine'''}}{{!!}}{{{dspengine|}}}{{!!}}{{{dspenginenotes|}}}}}
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{{#if:{{{audiobackend|}}}|{{!}}[[Category:Audio Back End (Config Required)]]{{Hover|Select the audio back-end API library (No Audio Output, DSound, XAudio2, OpenAL)|'''Audio Back End'''}}{{!!}}{{{audiobackend|}}}{{!!}}{{{audiobackendnotes|}}}}}
{{#if:{{{audiobackend|}}}|{{!}}[[Category:Audio Back End (Config Required)]]{{Hover|Select the audio back-end API library (No Audio Output, Cubeb, XAudio2, OpenAL)|'''Audio Back End'''}}{{!!}}{{{audiobackend|}}}{{!!}}{{{audiobackendnotes|}}}}}
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{{!}}}
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