5,502
edits
(pixeldepth is barely used at all. Going to change all of the uses of it into fastdepth straight up, and not leave the option behind. Well, I'll keep it in depreciated. Fixed a minor oops in the depreciated area.) |
(Ok, I think I get why it was making every single page depreciated. This SHOULD work. If it doesn't work, you'll know from the instant revert.) |
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{{{limitbyfps|}}} | {{{limitbyfps|}}} | ||
{{{cpuengine|}}} | {{{cpuengine|}}} | ||
{{{ntscj|}}} | {{{ntscj|}}} | ||
{{{panichandlers|}}} | {{{panichandlers|}}} | ||
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{{!}}- | {{!}}- | ||
{{#if:{{{cpuengine|}}}|{{!}}{{Hover|Sets which CPU Emulator Engine should be used (Interpreter, JIT, JITIL)|'''CPU Emulator Engine'''}}{{!!}}{{{cpuengine|}}}{{!!}}{{{cpuenginenotes|}}}}} | {{#if:{{{cpuengine|}}}|{{!}}{{Hover|Sets which CPU Emulator Engine should be used (Interpreter, JIT, JITIL)|'''CPU Emulator Engine'''}}{{!!}}{{{cpuengine|}}}{{!!}}{{{cpuenginenotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{ntscj|}}}|{{!}}{{Hover|(On, Off)|'''Force Console as NTSC-J'''}}{{!!}}{{{ntscj|}}}{{!!}}{{{ntscjnotes|}}}}} | {{#if:{{{ntscj|}}}|{{!}}{{Hover|(On, Off)|'''Force Console as NTSC-J'''}}{{!!}}{{{ntscj|}}}{{!!}}{{{ntscjnotes|}}}}} | ||
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{{#if: {{{dspengine|}}} | {{#if: {{{dspengine|}}} | ||
{{{dtkmusic|}}} | {{{dtkmusic|}}} | ||
{{{dsponthread|}}} | {{{dsponthread|}}} | ||
{{{audiobackend|}}} | {{{audiobackend|}}} | ||
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{{!}}- | {{!}}- | ||
{{#if:{{{dtkmusic|}}}|{{!}}{{Hover|Used to play background music (On, Off)|'''Enable DTK Music'''}}{{!!}}{{{dtkmusic|}}}{{!!}}{{{dtkmusicnotes|}}}}} | {{#if:{{{dtkmusic|}}}|{{!}}{{Hover|Used to play background music (On, Off)|'''Enable DTK Music'''}}{{!!}}{{{dtkmusic|}}}{{!!}}{{{dtkmusicnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{dsponthread|}}}|{{!}}{{Hover|Run the DSP on a dedicated thread (On, Off)|'''DSP on Dedicated Thread'''}}{{!!}}{{{dsponthread|}}}{{!!}}{{{dsponthreadnotes|}}}}} | {{#if:{{{dsponthread|}}}|{{!}}{{Hover|Run the DSP on a dedicated thread (On, Off)|'''DSP on Dedicated Thread'''}}{{!!}}{{{dsponthread|}}}{{!!}}{{{dsponthreadnotes|}}}}} | ||
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{{{projectionhack|}}} | {{{projectionhack|}}} | ||
{{{syncgputhread|}}} | {{{syncgputhread|}}} | ||
{{{boundingbox|}}}| | {{{boundingbox|}}}| | ||
===Game Properties=== | ===Game Properties=== | ||
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{{!}}- | {{!}}- | ||
{{#if:{{{syncgputhread|}}}|{{!}}{{Hover|Synchronizes CPU and GPU threads, allowing dual core to work in games where it has problems otherwise (On, Off)|'''Synchronize GPU thread'''}}{{!!}}{{{syncgputhread|}}}{{!!}}{{{syncgputhreadnotes|}}}}} | {{#if:{{{syncgputhread|}}}|{{!}}{{Hover|Synchronizes CPU and GPU threads, allowing dual core to work in games where it has problems otherwise (On, Off)|'''Synchronize GPU thread'''}}{{!!}}{{{syncgputhread|}}}{{!!}}{{{syncgputhreadnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{bbox|}}}|{{!}}{{Hover|Enabling this, the bounding box registers will be updated. (On, Off)|'''Enable Bounding Box Calculation'''}}{{!!}}{{{bbox|}}}{{!!}}{{{bboxnotes|}}}}} | {{#if:{{{bbox|}}}|{{!}}{{Hover|Enabling this, the bounding box registers will be updated. (On, Off)|'''Enable Bounding Box Calculation'''}}{{!!}}{{{bbox|}}}{{!!}}{{{bboxnotes|}}}}} |