Template talk:Problems/GC Widescreen Auto: Difference between revisions

Line 30: Line 30:
*Rayman 3: Hoodlum Havoc
*Rayman 3: Hoodlum Havoc
*Robotech: Battlecry
*Robotech: Battlecry
*Sphinx and the Cursed Mummy
*Star Wars: The Clone Wars (Crashes on startup)
*Star Wars: The Clone Wars
*Super Mario Strikers
*Super Monkey Ball 2
*Superman: Shadow of Apokolips
 
Just a heads up, I asked JMC47 and he tested various of those games. Something he said that I think it's important to note somewhere is that "a lot of these games won't change into widescreen until something using a widescreen viewport shows up (3D graphics, usually. Such as the character models in Soul Calibur II's menus.)". [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 05:30, 29 November 2015 (CET)


=== Force 4:3 ===
=== Force 4:3 ===
Line 52: Line 46:


:I think this should mean that we use the "Force 16:9" recommendation for them, since it presumably works with both modes but auto only works with the one. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:53, 2 December 2015 (CET)
:I think this should mean that we use the "Force 16:9" recommendation for them, since it presumably works with both modes but auto only works with the one. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:53, 2 December 2015 (CET)
=== Inconsistent Widescreen ===
Just a heads up, I asked JMC47 and he tested various of those games. Something he said that I think it's important to note somewhere is that "a lot of these games won't change into widescreen until something using a widescreen viewport shows up (3D graphics, usually. Such as the character models in Soul Calibur II's menus.)". [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 05:30, 29 November 2015 (CET)
Yes, many of these titles provide widescreen output inconsistently. This usually seems related to the underlying assets not being suited for 16:9 display. I'm not clear we should worry about this. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 10:16, 2 December 2015 (CET)


== FOV ==
== FOV ==