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*Rayman 3: Hoodlum Havoc | *Rayman 3: Hoodlum Havoc | ||
*Robotech: Battlecry | *Robotech: Battlecry | ||
*Star Wars: The Clone Wars (Crashes on startup) | |||
*Star Wars: The Clone Wars | |||
=== Force 4:3 === | === Force 4:3 === | ||
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:I think this should mean that we use the "Force 16:9" recommendation for them, since it presumably works with both modes but auto only works with the one. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:53, 2 December 2015 (CET) | :I think this should mean that we use the "Force 16:9" recommendation for them, since it presumably works with both modes but auto only works with the one. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:53, 2 December 2015 (CET) | ||
=== Inconsistent Widescreen === | |||
Just a heads up, I asked JMC47 and he tested various of those games. Something he said that I think it's important to note somewhere is that "a lot of these games won't change into widescreen until something using a widescreen viewport shows up (3D graphics, usually. Such as the character models in Soul Calibur II's menus.)". [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 05:30, 29 November 2015 (CET) | |||
Yes, many of these titles provide widescreen output inconsistently. This usually seems related to the underlying assets not being suited for 16:9 display. I'm not clear we should worry about this. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 10:16, 2 December 2015 (CET) | |||
== FOV == | == FOV == |