Template talk:Ratings: Difference between revisions

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:::That is kind of what this is meant to deal with. We've had games that were perfect, and when a super minor bug is discovered, even though it was there all along, it is demoted to 4 stars. By lowering the standard just a little bit, a lot of problems will be reduced. "Perfect" is an impossible standard! A little give will smooth out a lot of issues in the rating system, imo. - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 08:43, 30 November 2015 (CET)
:::That is kind of what this is meant to deal with. We've had games that were perfect, and when a super minor bug is discovered, even though it was there all along, it is demoted to 4 stars. By lowering the standard just a little bit, a lot of problems will be reduced. "Perfect" is an impossible standard! A little give will smooth out a lot of issues in the rating system, imo. - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 08:43, 30 November 2015 (CET)
::::"Perfect" in technical sense, yes, it's impossible to emulate a game like perfect. When it comes to rate the compatibility with a game, it's true that when there's a minor (yet legit) bug discovered then it will receive 4 stars in an instant, it's also far easier to comprehend and manage. Just wait until that game has zero active problems in the "Problems" section. Be grateful that there is Emu Info section exists for non-genuine problems! It's matter of what in sense does the term "Perfect" refer to. And for some reason the term "Excellent" doesn't get along well with "Playable" and other terms in the compatibility rating list. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 11:02, 30 November 2015 (CET)
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