Template talk:Ratings: Difference between revisions

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::We should be careful with "Perfect" rating, like, should we consider a game that need specific settings as "Perfect" or if a game needs settings that'll make it run very slow but accurate, should it get a Perfect rating too? That's the main issue I'm seeing with our current system, we lack a well defined set of aspects to quickly define what specific rating a game should get. Our current definitions are too vague and leads to different understandings, like this particular case... - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 18:23, 29 November 2015 (CET)
::We should be careful with "Perfect" rating, like, should we consider a game that need specific settings as "Perfect" or if a game needs settings that'll make it run very slow but accurate, should it get a Perfect rating too? That's the main issue I'm seeing with our current system, we lack a well defined set of aspects to quickly define what specific rating a game should get. Our current definitions are too vague and leads to different understandings, like this particular case... - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 18:23, 29 November 2015 (CET)
:::That is kind of what this is meant to deal with. We've had games that were perfect, and when a super minor bug is discovered, even though it was there all along, it is demoted to 4 stars. By lowering the standard just a little bit, a lot of problems will be reduced. "Perfect" is an impossible standard! A little give will smooth out a lot of issues in the rating system, imo. - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 08:43, 30 November 2015 (CET)