The Adventures of Tintin: The Game: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = Wii Remote + Nunchuk, Wii MotionPlus + Nunchuk
|input    = Wii Remote + Nunchuk, Wii MotionPlus + Nunchuk
|forumlink = http://forums.dolphin-emu.org/Thread-wii-the-adventures-of-tintin-the-game
|forumlink = https://forums.dolphin-emu.org/Thread-wii-the-adventures-of-tintin-the-game
}}
}}


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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Anti-Piracy</s> ===
=== <s>Anti-Piracy</s> ===
* Because of various inaccuracies in the boot process for Wii discs, Dolphin ends up triggering the game's anti-piracy system. This causes the game to crash every time a level is completed. See {{issue|10361}}. Fixed by {{revision|5.0-5075}}.  
* Because of various inaccuracies in the boot process for Wii discs, Dolphin ends up triggering the game's anti-piracy system. This causes the game to crash every time a level is completed. See {{issue|10361}}. Fixed by {{revision|5.0-5075}}.
 
* Because of a major bug in how attempts to open unknown resource managers are handled in IOS HLE, the first layer of anti-piracy checks is triggered early in the boot process, causing the game to hang on a black screen. This has been fixed in {{revision|3.0-491}}.
 
}}}}
}}}}


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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|2.0|*|}}
{{VersionCompatibilityVersion|2.0|*|}}
{{VersionCompatibilityVersion|3.0-491|***|IOS HLE issue fixed - Dolphin now passes first layer of anti-piracy check. Gets in-game}}
{{VersionCompatibilityVersion|3.0-491|***|IOS HLE issue fixed - Dolphin now passes first layer of anti-piracy check. Gets in-game}}
{{VersionCompatibilityVersion|5.0-5075|****|Emulated BS2 boot code fixed - Anti-piracy check now passes}}
{{VersionCompatibilityVersion|5.0-5075|****|Emulated BS2 boot code fixed - Anti-piracy check now passes}}
{{VersionCompatibilityVersion|5.0-10928|*****|Perfect prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0-5075|OS=Windows 10|CPU=Intel i5-3570K|GPU=NVIDIA GTX 760|result=No big glitches. Game is incredibly demanding, likely pushing more polygons than possible for Wii at 60 FPS. GPU timings may be incorrect, causing it not to lag as it would on console.|tester=JMC4789}}
{{testing/entry|revision=5.0-5075|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GTX 760|result=No big glitches. Game is incredibly demanding, likely pushing more polygons than possible for Wii at 60 FPS. GPU timings may be incorrect, causing it not to lag as it would on console.|tester=JMC4789}}
{{testing/entry|revision=5.0-12247|OS=Linux Fedora Workstation 32 x64|CPU=Intel i5-5470 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 1660|result=Playable. We need to Change "Clock Override" in Config → Advanced "Enable Emulated Clock Override" at 50%-70% (depends on what % it is showing on tittle bar in dolphin emu)|tester=fast_rizwaan}}
{{testing/end}}
{{testing/end}}