The King of Fighters '97: Difference between revisions

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Adding Neo Geo VC Global Problems
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Extra mode is based on the first two games in the series, [[KOF '94]] and [[KOF '95]]. Like in those games, the player fills the Power Gauge by charging it or defending against the opponent's attacks. After the gauge is filled, the player enters MAX mode and like in Advance, their character's offense and defense will increase. The player can only perform Super Special Moves in MAX mode or when the life gauge is near empty and flashing red. When the player performs a Super mode in MAX mode while the life gauge is flashing red, then the Super move will be even more powerful. The Emergency Roll maneuver from [[KOF '96]] used in Advance mode is replaced by the side-step from [[KOF '94]] and [[KOF '95]].
Extra mode is based on the first two games in the series, [[KOF '94]] and [[KOF '95]]. Like in those games, the player fills the Power Gauge by charging it or defending against the opponent's attacks. After the gauge is filled, the player enters MAX mode and like in Advance, their character's offense and defense will increase. The player can only perform Super Special Moves in MAX mode or when the life gauge is near empty and flashing red. When the player performs a Super mode in MAX mode while the life gauge is flashing red, then the Super move will be even more powerful. The Emergency Roll maneuver from [[KOF '96]] used in Advance mode is replaced by the side-step from [[KOF '94]] and [[KOF '95]].
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{{GlobalProblems|NG}}


== Problems ==
== Problems ==
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