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The King of Fighters '97
The King of Fighters '97 | |
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Developer(s) | SNK Playmore |
Publisher(s) | SNK Playmore |
Series | The King of Fighters |
Platform(s) | Virtual Console, Neo Geo |
Release date(s) | Neo Geo JP July 28, 1997 Virtual Console JP September 6, 2011 EU February 9, 2012 NA March 8, 2012 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote, Classic Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
The King of Fighters '97 is a 1997 fighting game produced by SNK for the Neo Geo arcade and home console. It is the fourth game in The King of Fighters series. KOF '97 follows the same format as the previous KOF games, but introduces two distinct playing styles which the player can select before choosing their team: Advance and Extra.
Advance mode is based on the previous game in the series, KOF '96, but features a revamped Power Gauge. Instead of charging the Power Gauge, the Power Gauge is now filled whenever the player strikes the opponent or by performing Special Moves. The player can stock up to three Power Gauges. The player can use one stock of the Power Gauge to perform a Super Special Move or enter a "MAX" mode, in which the player's defensive and offensive strength are increased. Performing a Super Special Move while in MAX mode will make the player perform a more powerful Super Special Move.
Extra mode is based on the first two games in the series, KOF '94 and KOF '95. Like in those games, the player fills the Power Gauge by charging it or defending against the opponent's attacks. After the gauge is filled, the player enters MAX mode and like in Advance, their character's offense and defense will increase. The player can only perform Super Special Moves in MAX mode or when the life gauge is near empty and flashing red. When the player performs a Super mode in MAX mode while the life gauge is flashing red, then the Super move will be even more powerful. The Emergency Roll maneuver from KOF '96 used in Advance mode is replaced by the side-step from KOF '94 and KOF '95.
Problems
There are no reported problems with this title.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with The King of Fighters '97 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-878 | Windows XP | AMD Athlon II x2 215 @ 3.56 GHz | NVIDIA GeForce GT 440 | Working at 100% of speed. For better sound need to enable DSP LLE recompiler. | †.fl.l). |
4.0.2 | Windows 7 | AMD FX 4130 @ 3.8 GHz | AMD Radeon HD 6670 | Working fine cept some sound issues and the shadows of the fighters flash | skittyz321 |
Gameplay Videos
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- SNK Playmore (Developer)
- SNK Playmore (Publisher)
- The King of Fighters (Series)
- Japan (Release region)
- Europe (Release region)
- North America (Release region)
- 1997 (Initial release year)
- Fighting (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- Classic Controller (Input supported)
- 5 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 4.0.2
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- Virtual Console games
- Neo Geo games