The Last Story: Difference between revisions

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*NOTE: You can change it back to EFB to Texture once the game is running. Keep in mind that with EFB to Texture active, every time a new model is introduced, such as meeting a new character, going through a loading screen, equipping a new armour etc, it will not load. Switch to RAM before a new model is loaded to prevent it.
*NOTE: You can change it back to EFB to Texture once the game is running. Keep in mind that with EFB to Texture active, every time a new model is introduced, such as meeting a new character, going through a loading screen, equipping a new armour etc, it will not load. Switch to RAM before a new model is loaded to prevent it.
**The "Enable Hotkeys" setting, found in the Graphics settings, under the Advanced tab, can be used to speed up this process. With hotkeys enabled, press "5" to toggle between EFB to Texture and EFB to Ram.
**The "Enable Hotkeys" setting, found in the Graphics settings, under the Advanced tab, can be used to speed up this process. With hotkeys enabled, press "5" to toggle between EFB to Texture and EFB to Ram.
=== Sound stuttering in cinematics ===
Unless really powerfull high-end cpu pc is used, sound will stutter in game cinematics ( FMVs ).
Idle skipping should be disabled to significantly improve quality of sound in cinematics.


== Configuration ==
== Configuration ==
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