The Last Story: Difference between revisions

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{{testing/entry|revision=4.0-3482|OS=Windows 8.1 x64|CPU=Intel Core i7-2600k @ 4.3GHz|GPU=nVidia GeForce GTX 680|result=With internal resolution set to 1x native, runs at 30 FPS much at the time.  Drops to low 20s occasionally with associated audio skipping, making the game somewhat unplayable.  If EFB to RAM is explicitly disabled by editing the game INI (and set to EFB to texture), the game runs unthrottled, using the same settings, at ~100 FPS, but with the missing/garbled texture anomalies described at the top of the page.|tester=Damaniel}}
{{testing/entry|revision=4.0-3482|OS=Windows 8.1 x64|CPU=Intel Core i7-2600k @ 4.3GHz|GPU=nVidia GeForce GTX 680|result=With internal resolution set to 1x native, runs at 30 FPS much at the time.  Drops to low 20s occasionally with associated audio skipping, making the game somewhat unplayable.  If EFB to RAM is explicitly disabled by editing the game INI (and set to EFB to texture), the game runs unthrottled, using the same settings, at ~100 FPS, but with the missing/garbled texture anomalies described at the top of the page.|tester=Damaniel}}
{{testing/entry|revision=4.0-4366|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.2GHz|GPU=AMD Radeon HD 6870|result=JITIL Recompiler, Framelimit: Auto, HLE, OpenAL, D3D, 2.5x Resolution @ 1920x1080p, Widescreen Hack, Aspect Ratio: Force 16:9, AA 2x, AF 8x, Scaled EFB Copy, EFB Copies: RAM, Texture Cache Accuracy: Fast, (Properties -> DISABLE: Idle Skipping, VBeam, Sync GPU, Speed up Disc, ENABLE: Dual Core.) // FPS: 26-30 - VPS: 60 - 100%.|tester=ArchaeA}}
{{testing/entry|revision=4.0-4366|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.2GHz|GPU=AMD Radeon HD 6870|result=JITIL Recompiler, Framelimit: Auto, HLE, OpenAL, D3D, 2.5x Resolution @ 1920x1080p, Widescreen Hack, Aspect Ratio: Force 16:9, AA 2x, AF 8x, Scaled EFB Copy, EFB Copies: RAM, Texture Cache Accuracy: Fast, (Properties -> DISABLE: Idle Skipping, VBeam, Sync GPU, Speed up Disc, ENABLE: Dual Core.) // FPS: 26-30 - VPS: 60 - 100%.|tester=ArchaeA}}
{{testing/entry|revision=4.0-4652|OS=Windows 7 x64|CPU=Intel Core i5-4690K @ 4.5GHz|GPU=AMD Radeon R9 200 Series|result=OpenGL, HLE, 3x IR, 0xMSAA, EFB:RAM.  Texture accuracy medium still req'd for DoF effect.  Playable throughout with small slowdowns in places.  Cutscenes often are under 30fps.  Temporarily setting EFB to Texture fixes performance issues, but ruins character textures if they're loaded.|tester=Keller999}}
{{testing/end}}
{{testing/end}}


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