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Progress Continues
We've already had 21464 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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(→Emulation Notes: Or should this have been the other way around? There seemed to be lots of cases on either side.) |
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{{testing/start}} | {{testing/start}} | ||
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{{testing/entry|revision=2191|OS=Windows 10 64-Bit|CPU=Intel Core i5 3570K @ 4.2Ghz|GPU=Nvidia GTX 970 @ 1500Mhz|result=Perfectly playable except sometimes doorways on hyrule map are misplaced.|tester=PimpWithALimp}} | |||
{{testing/entry|revision=7436|OS=Windows 7|CPU=AMD Phenom II x6 1055T @ 3.5GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect: 60FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080,|tester=RDilus}} | {{testing/entry|revision=7436|OS=Windows 7|CPU=AMD Phenom II x6 1055T @ 3.5GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect: 60FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080,|tester=RDilus}} | ||
{{testing/entry|revision=7598|OS=Windows 7|CPU=Intel Core i5-760 @ 3.2GHz|GPU=NVIDIA GeForce 460|result= Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit byFPS checked, audio throttle enabled). Otherwise, games run perfectly.|tester=jessek}} | {{testing/entry|revision=7598|OS=Windows 7|CPU=Intel Core i5-760 @ 3.2GHz|GPU=NVIDIA GeForce 460|result= Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit byFPS checked, audio throttle enabled). Otherwise, games run perfectly.|tester=jessek}} |
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