The Legend of Zelda: Collector's Edition: Difference between revisions

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=== Third Width Graphics in NES Titles ===
=== Third Width Graphics in NES Titles ===
NES titles will display using only a third of the screen width, partially showing an offset copy of the screen on the other side. This was addressed for OpenGL with {{revision|4.0-3298}}, but still occurs for the DirectX backend.
NES titles will display using only a third of the screen width, partially showing an offset copy of the screen on the other side. This was addressed for OpenGL with {{revision|4.0-3298}}, but still occurs for the DirectX backend. It can be addressed by setting XFB to Real.
{{image|Legend of Zelda-Collector's Edition-Half Width.png|Thrid width graphics}}
{{image|Legend of Zelda-Collector's Edition-Half Width.png|Thrid width graphics}}
{{image|Legend of Zelda-Collector's Edition-Appropriate display.png|Appropriate display|br}}
{{image|Legend of Zelda-Collector's Edition-Appropriate display.png|Appropriate display|br}}