The Legend of Zelda: Collector's Edition: Difference between revisions

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→‎Testing: Needless vid card memory cleanup
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=7436|OS=Windows 7 x64|CPU=AMD Phenom II x6 1055T @ 3.5GHz|GPU=nVidia GeForce GTS 450|result=Perfect: 60 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, 64 bit mode |tester=RDilus}}
{{testing/entry|revision=7436|OS=Windows 7 x64|CPU=AMD Phenom II x6 1055T @ 3.5GHz|GPU=nVidia GeForce GTS 450|result=Perfect: 60 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, 64 bit mode |tester=RDilus}}
{{testing/entry|revision=7598|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 3.2GHz|GPU=nVidia GeForce 460 1GB|result= Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit by fps checked, audio throttle enabled). Otherwise, games run perfectly.|tester=jessek}}
{{testing/entry|revision=7598|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 3.2GHz|GPU=nVidia GeForce 460|result= Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit by fps checked, audio throttle enabled). Otherwise, games run perfectly.|tester=jessek}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Pentium Dual Core @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=NES games are unplayable due to big graffical errors. N64 runs fine with framelimit to 20-30.|tester=Mamid}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Pentium Dual Core @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=NES games are unplayable due to big graffical errors. N64 runs fine with framelimit to 20-30.|tester=Mamid}}
{{testing/end}}
{{testing/end}}