Page history
7 March 2024
6 March 2024
5 March 2024
1 March 2024
20 February 2024
18 January 2024
Add note that the widescreen codes rely on dolphin quirks and crash the game under real hardware
+111
10 January 2023
6 February 2022
20 January 2022
22 July 2021
→Testing
+233
→Game Boy Advance GameCube Connectivity
+1
→Navi Tracker Audio Issues
+125
→Game Boy Advance GameCube Connectivity
−790
14 February 2021
30 December 2020
23 February 2020
2 May 2018
1 March 2018
16 January 2018
1 July 2017
16 May 2017
13 May 2017
20 January 2017
16 January 2017
7 December 2016
6 December 2016
1 December 2016
12 August 2016
→No Audio Upon Connecting With VBA-M: this is inaccurate information. LLE audio continues playing audio fine, and not all audio is missing with HLE audio. And it didn't happen as of 5.0. GBA <-> GCN doesn't work properly in 4.0
−232
→No Audio Upon Connecting With VBA-M
+2
→Audio issue with 5.0
+230
→5.0 VBA-M Test
+380
→Game Boy Advance GameCube Connectivity: I tested this and used one of skidau's old builds. The broken GBA <-> GCN issues are something to do with VBAM.
−864
→Configuration: I'm removing some of this as it's not true. I can't reproduce the other issues.
−332
6 July 2016
→Game Boy Advance GameCube Connectivity
+3
→Random Freeze After Intro: I've never seen this happen over the course of 2 years.
−89
→Game Boy Advance GameCube Connectivity
+7
→Game Boy Player: This is not gameboy player >.>
+26
→Testing
+8
→Game Boy Player
+754
Added my test
+791
1 July 2016
20 June 2016
22 March 2016
→Game Boy Player: This needs more clean-up
−12
→Game Boy Player
+65
→Game Boy Player
+1
→Game Boy Player
+140