The Legend of Zelda: Four Swords Adventures: Difference between revisions

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'''''The Legend of Zelda: Four Swords Adventures''''' is a video game in Nintendo's ''The Legend of Zelda'' series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game.
'''''The Legend of Zelda: Four Swords Adventures''''' is a video game in Nintendo's ''The Legend of Zelda'' series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game.


== Emulation Information ==
== Game Boy Player ==
=== Game Boy Player ===
'''NOTE''': The current VBA-M version does not work with Dolphin. If anyone has either updated instructions or the number of the latest compatible version, please add.
'''NOTE''': The current VBA-M version does not work with Dolphin. If anyone has either updated instructions or the number of the latest compatible version, please add.


Game Boy connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS ([http://wiki.pocketheaven.com/index.php?title=GBA_BIOS see here] for an excellent dump guide). To connect GBA:
Game Boy connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS ([http://wiki.pocketheaven.com/index.php?title=GBA_BIOS see here] for an excellent dump guide). To connect GBA:
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=== {{s}}HLE Sound Hang{{/s}} ===
=== {{s}}HLE Sound Hang{{/s}} ===
With DSP HLE enabled, when the frame rate is below 60FPS sometimes one soundtrack will loop or hang causing all other sounds to be muted. Refer {{issue|6709|fixed}}. To avoid this, use DSP LLE. Fixed by {{revision|4.0-1300}}.
With DSP HLE enabled, when the frame rate is below 60FPS sometimes one soundtrack will loop or hang causing all other sounds to be muted. Refer {{issue|6709}}. To avoid this, use DSP LLE. Fixed by {{revision|4.0-1300}}.


=== {{s}}Z-Order/Transparency Issues{{/s}} ===
=== {{s}}Z-Order/Transparency Issues{{/s}} ===
Some sprites, primarily trees, are not ordered/transparent appropriately and layer on top of the player sprites. Refer {{issue|3426|fixed}}. Fixed in {{revision|4.0-1192}}.
Some sprites, primarily trees, are not ordered/transparent appropriately and layer on top of the player sprites. Refer {{issue|3426}}. Fixed in {{revision|4.0-1192}}.
{{image|Four Swords- Layering Issue.png|Layering Issue|br}}
{{image|Four Swords- Layering Issue.png|Layering Issue|br}}