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'''''The Legend of Zelda: Four Swords Adventures''''' is a video game in Nintendo's ''The Legend of Zelda'' series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game. | '''''The Legend of Zelda: Four Swords Adventures''''' is a video game in Nintendo's ''The Legend of Zelda'' series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game. | ||
== Game Boy Player == | |||
'''NOTE''': The current VBA-M version does not work with Dolphin. If anyone has either updated instructions or the number of the latest compatible version, please add. | |||
'''NOTE''': The current VBA-M version does not work with Dolphin. If anyone has either updated instructions or the number of the latest compatible version, please add. | |||
Game Boy connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS ([http://wiki.pocketheaven.com/index.php?title=GBA_BIOS see here] for an excellent dump guide). To connect GBA: | Game Boy connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS ([http://wiki.pocketheaven.com/index.php?title=GBA_BIOS see here] for an excellent dump guide). To connect GBA: | ||
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=== {{s}}HLE Sound Hang{{/s}} === | === {{s}}HLE Sound Hang{{/s}} === | ||
With DSP HLE enabled, when the frame rate is below 60FPS sometimes one soundtrack will loop or hang causing all other sounds to be muted. Refer {{issue|6709 | With DSP HLE enabled, when the frame rate is below 60FPS sometimes one soundtrack will loop or hang causing all other sounds to be muted. Refer {{issue|6709}}. To avoid this, use DSP LLE. Fixed by {{revision|4.0-1300}}. | ||
=== {{s}}Z-Order/Transparency Issues{{/s}} === | === {{s}}Z-Order/Transparency Issues{{/s}} === | ||
Some sprites, primarily trees, are not ordered/transparent appropriately and layer on top of the player sprites. Refer {{issue|3426 | Some sprites, primarily trees, are not ordered/transparent appropriately and layer on top of the player sprites. Refer {{issue|3426}}. Fixed in {{revision|4.0-1192}}. | ||
{{image|Four Swords- Layering Issue.png|Layering Issue|br}} | {{image|Four Swords- Layering Issue.png|Layering Issue|br}} | ||