The Legend of Zelda: Four Swords Adventures: Difference between revisions

5.0 fixed issues clean-up
(→‎Game Boy Player: This needs more clean-up)
(5.0 fixed issues clean-up)
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=== HLE Navi's Trackers Hang (JP version) ===
=== HLE Navi's Trackers Hang (JP version) ===
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly.
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly.
=== {{s}}HLE Sound Hang{{/s}} ===
With DSP HLE enabled, when the frame rate is below 60FPS sometimes one soundtrack will loop or hang causing all other sounds to be muted. Refer {{issue|6709}}. To avoid this, use DSP LLE. Fixed by {{revision|4.0-1300}}.
=== {{s}}Z-Order/Transparency Issues{{/s}} ===
Some sprites, primarily trees, are not ordered/transparent appropriately and layer on top of the player sprites. Refer {{issue|3426}}. Fixed in {{revision|4.0-1192}}.
{{image|Four Swords- Layering Issue.png|Layering Issue|br}}
=== {{s}}Odd Glitches{{/s}} ===
Odd rendering glitches sometimes occur. Fixed recently likely in {{revision|4.0-1192}}.
{{image|Four Swords-Oddity.png|Odd rendering glitches|br}}


=== Random Freeze After Intro ===
=== Random Freeze After Intro ===