The Legend of Zelda: Four Swords Adventures: Difference between revisions

→‎DSP-HLE hang at Menu in Navi's Trackers mode (Japanese version): Is this issue really exclusive to the JP version, or was that just what the reporter had used?
(→‎DSP-HLE hang at Menu in Navi's Trackers mode (Japanese version): Is this issue really exclusive to the JP version, or was that just what the reporter had used?)
Line 32: Line 32:
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite.  Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players.
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite.  Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players.


=== DSP-HLE hang at Menu in Navi's Trackers mode (Japanese version) ===
=== DSP-HLE Navi's Trackers Hang (JP version) ===
Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly.


=== {{s}}HLE Sound Hang{{/s}} ===
=== {{s}}HLE Sound Hang{{/s}} ===