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(→No Audio Upon Connecting With VBA-M: this is inaccurate information. LLE audio continues playing audio fine, and not all audio is missing with HLE audio. And it didn't happen as of 5.0. GBA <-> GCN doesn't work properly in 4.0) |
(RegExp Mass Edit, Template:Problems implementation) |
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== Problems == | == Problems == | ||
{{Problems| | |||
=== Multiple GBAs === | === Multiple GBAs === | ||
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite. Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players. | HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite. Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players. | ||
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=== HLE Navi's Trackers Hang (JP version) === | === HLE Navi's Trackers Hang (JP version) === | ||
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly. | When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly. | ||
}} | |||
== Enhancements == | == Enhancements == |