The Legend of Zelda: Four Swords Adventures: Difference between revisions

RegExp Mass Edit, Template:Problems implementation
(→‎No Audio Upon Connecting With VBA-M: this is inaccurate information. LLE audio continues playing audio fine, and not all audio is missing with HLE audio. And it didn't happen as of 5.0. GBA <-> GCN doesn't work properly in 4.0)
(RegExp Mass Edit, Template:Problems implementation)
Line 30: Line 30:


== Problems ==
== Problems ==
{{Problems|
=== Multiple GBAs ===
=== Multiple GBAs ===
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite.  Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players.
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite.  Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players.
Line 35: Line 36:
=== HLE Navi's Trackers Hang (JP version) ===
=== HLE Navi's Trackers Hang (JP version) ===
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly.
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly.
}}


== Enhancements ==
== Enhancements ==