The Legend of Zelda: Four Swords Adventures: Difference between revisions

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== Problems ==
== Problems ==
===Resizing the Window (DX9)===
*Switching between full-screen and windowed mode, or even just resizing the window in DirectX9 will make some textures, especially Link, invisible. This does not happen on OpenGL/DX11 plug-in.
**This issue seems to have been fixed in {{revision|3.0-243}}.
=== Z-Order/Transparency Issues ===
=== Z-Order/Transparency Issues ===
*Some sprites, primarily trees, are not ordered/transparent appropriately and layer on top of the player sprites. Refer {{issue|3426}}.
*Some sprites, primarily trees, are not ordered/transparent appropriately and layer on top of the player sprites. Refer {{issue|3426}}.
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=== Pixel Shader from Byte Code ===
=== Pixel Shader from Byte Code ===
With {{revision|3.0-191}} and likely other revisions, restarting the game after play has started will generate the warning "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 151".
With {{revision|3.0-191}} and likely other revisions, restarting the game after play has started will generate the warning "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 151".
===<s>Resizing the Window (DX9)</s>===
*Switching between full-screen and windowed mode, or even just resizing the window in DirectX9 will make some textures, especially Link, invisible. This does not happen on OpenGL/DX11 plug-in.
**This issue seems to have been fixed in {{revision|3.0-243}}.


== Configuration ==
== Configuration ==