The Legend of Zelda: Four Swords Adventures: Difference between revisions

(→‎Problems: GBA Link Game Crash in Menu in Navi Trackers)
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=== Pixel Shader from Byte Code ===
=== Pixel Shader from Byte Code ===
With {{revision|3.0-191}} and likely other revisions, restarting the game after play has started will generate the warning "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 151".
With {{revision|3.0-191}} and likely other revisions, restarting the game after play has started will generate the warning "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 151".
=== GBA Link Crash at Menu in Navi's Trackers mode (Japanese version) ===
Using Dolphin and VBA-M as detailed above, one can connect a GBA as a controller in Navi's Trackers mode exclusive to the Japanese version of the game. Connecting at least one GBA makes the game proceed, with Tetra presenting a tutorial followed by a stage select. The GBA screen tells you to look at TV, and disconnecting causes the game to go back to the "awaiting GBA connection" screen with Tetra. Once you select one stage, you're asked to write your name and focus is lost from TV. When you do, the GBA screen tells you to look at TV, yet the focus isn't back.
The game hangs effectively here, but with animations and music still running both on GBA and GC. The game won't respond if you disconnect a GBA at this stage. This bug makes reaching in-game in Navi Trackers mode with the Dolphin/VBA-M impossible.


=== <s>HLE Sound Hang</s> ===
=== <s>HLE Sound Hang</s> ===
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Odd rendering glitches sometimes occur. Fixed recently likely in {{revision|4.0-1192}}.
Odd rendering glitches sometimes occur. Fixed recently likely in {{revision|4.0-1192}}.
{{image|Four Swords-Oddity.png|Odd rendering glitches|br}}
{{image|Four Swords-Oddity.png|Odd rendering glitches|br}}
=== GBA Link Crash at Menu in Navi's Trackers mode (Japanese version) ===
Using Dolphin and VBA-M as detailed above, one can connect a GBA as a controller in Navi's Trackers mode exclusive to the Japanese version of the game. Connecting at least one GBA makes the game proceed, with Tetra presenting a tutorial followed by a stage select. The GBA screen tells you to look at TV, and disconnecting causes the game to go back to the "awaiting GBA connection" screen with Tetra. Once you select one stage, you're asked to write your name and focus is lost from TV. When you do, the GBA screen tells you to look at TV, yet the focus isn't back.
The game hangs effectively here, but with animations and music still running both on GBA and GC. The game won't respond if you disconnect a GBA at this stage. This bug makes reaching in-game in Navi Trackers mode with the Dolphin/VBA-M impossible.


== Configuration ==
== Configuration ==